REDSEC
EMEA

KURDISTAN

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#41 317 ptsWorld #93 of 181 · ▼8
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #36 for 1 snapshot Top of the region
316 322 327 333 2026-10-03 — #37, 330 pts 2026-10-03 — #36, 330 pts 2026-10-03 — #38, 330 pts 2026-10-03 — #37, 333 pts 2026-10-03 — #37, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #41, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #40, 333 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 330 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-03 — #40, 316 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-04 — #41, 317 pts 2026-10-05 — #41, 317 pts
2026-10-032026-10-05

Redline breakdown for KURDISTAN on 2026-10-05

EU #41 · 317 points

Lineup: DrRABATi · Drudii · Paywand 67 · R3NWAR · RNA · salman

Published
#41
317 pts
Rating
0.1099
317 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1099 × 0.962 × 3000 = 317

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 24 2 0.105 -0.02 0.104 6.9 20.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 24 5 0.079 -0.02 0.078 6.9 15.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 23 11 0.136 +0.02 0.138 6.9 27.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 21 5 0.088 +0.08 0.093 6.9 18.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 24 1 0.070 +0.44 0.094 7.8 21.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 24 6 0.114 +0.44 0.145 7.8 32.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 3 / 24 2 0.140 +0.44 0.174 7.8 39.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 14 / 24 4 0.070 +0.44 0.094 7.8 21.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 18 1 0.089 +0.18 0.099 6.6 18.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 18 0 0.189 +0.18 0.203 6.6 38.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 16 0 0.061 +0.17 0.069 6.6 13.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 16 0 0.085 +0.17 0.095 6.6 18.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 15 / 21 3 0.069 +0.57 0.100 7.4 21.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 21 3 0.029 +0.59 0.049 7.4 10.5
Total 6.728 100.0 317

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.728.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.