REDSEC
EMEA

Jupiler

Games
16
Cups
0
Trophies
0
Redline · EMEABreakdown →
#74 124 ptsWorld #170 of 181 · ▼20
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #70 for 5 snapshots Top of the region
124.0 125.7 127.3 129.0 2026-10-03 — #70, 129 pts 2026-10-03 — #70, 129 pts 2026-10-03 — #70, 129 pts 2026-10-03 — #70, 129 pts 2026-10-03 — #70, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 129 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-03 — #73, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-04 — #74, 124 pts 2026-10-05 — #74, 124 pts
2026-10-032026-10-05

Redline breakdown for Jupiler on 2026-10-05

EU #74 · 124 points

Lineup: BlackOut__26 · Jolindien1 · Piccin303 · Stefannecy1976 · Syst-m_G · Tobby84_ · gllm-vn

Published
#74
124 pts
Rating
0.0430
124 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0430 × 0.962 × 3000 = 124

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 21 0 0.039 +0.14 0.044 6.5 8.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 20 0 0.041 +0.20 0.048 6.5 9.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 24 0 0.000 +0.05 0.000 6.5 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 20 0 0.000 +0.20 0.000 6.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 23 0 0.045 +0.11 0.050 6.1 8.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 22 / 24 0 0.000 +0.10 0.000 6.1 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 24 2 0.018 +0.10 0.019 6.1 3.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 24 2 0.018 +0.10 0.019 6.1 3.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 23 7 0.100 +0.06 0.104 5.8 17.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 23 / 24 2 0.018 +0.05 0.018 5.8 3.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 23 4 0.082 +0.09 0.086 5.8 14.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 23 5 0.136 +0.09 0.142 5.8 23.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 21 0 0.049 +0.57 0.075 6.5 14.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 17 / 21 1 0.049 +0.57 0.075 6.5 14.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 19 0 0.000 +0.57 0.000 6.5 0.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 19 1 0.011 +0.57 0.020 6.5 3.8
Total 7.593 100.0 124

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.593.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.