REDSEC
EMEA

Italian Team

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#53 248 ptsWorld #117 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #49 for 2 snapshots Top of the region
247.0 250.7 254.3 258.0 2026-10-03 — #50, 258 pts 2026-10-03 — #49, 258 pts 2026-10-03 — #50, 258 pts 2026-10-03 — #50, 258 pts 2026-10-03 — #49, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 258 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-03 — #52, 247 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-04 — #53, 248 pts 2026-10-05 — #53, 248 pts
2026-10-032026-10-05

Redline breakdown for Italian Team on 2026-10-05

EU #53 · 248 points

Lineup: Alessio De Luca · Drake-rulez91 · Iceman__ITA · LUX · Sarcryy · Sed_GIS

Published
#53
248 pts
Rating
0.0855
247 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0855 × 0.962 × 3000 = 247

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 22 3 0.066 +0.14 0.073 8.8 18.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 21 2 0.069 +0.16 0.077 8.8 19.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 21 2 0.059 +0.16 0.066 8.8 16.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 21 2 0.069 +0.16 0.077 8.8 19.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 19 0 0.000 +0.29 0.000 8.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 19 5 0.096 +0.29 0.113 8.3 27.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 19 2 0.021 +0.29 0.028 8.3 6.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 18 10 0.222 +0.33 0.252 8.3 60.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 13 / 23 10 0.127 +0.04 0.130 7.9 29.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 24 4 0.079 +0.03 0.081 7.9 18.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 23 5 0.045 +0.07 0.048 7.9 10.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 23 5 0.082 +0.07 0.085 7.9 19.4
Total 5.604 100.0 247

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.604.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.