EMEA
InVoiD
- Games
- 19
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #55 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for InVoiD on 2026-10-05
EU #60 · 216 pointsLineup: Cera020103 · Dioste · SampaesE · TMO80JR · YoMezzoSangue · klz · wxnted
Published
#60
216 pts
Rating
0.0753
217 pts recomputed
Depth
×0.962
EMEA
Counting
19
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0753 × 0.962 × 3000 = 217
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 21 | 10 | 0.147 | +0.12 | 0.156 | 5.3 | 23.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 1 | 0.059 | +0.12 | 0.064 | 5.3 | 9.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 21 | 1 | 0.088 | +0.12 | 0.095 | 5.3 | 14.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 19 | 3 | 0.074 | +0.15 | 0.082 | 5.3 | 12.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 23 / 24 | 3 | 0.026 | +0.55 | 0.044 | 6.0 | 7.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 23 | 1 | 0.009 | +0.57 | 0.018 | 6.0 | 3.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 21 / 23 | 1 | 0.009 | +0.57 | 0.018 | 6.0 | 3.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 24 | 2 | 0.079 | -0.01 | 0.079 | 5.0 | 11.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 24 | 0 | 0.035 | -0.01 | 0.035 | 5.0 | 5.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 20 / 23 | 0 | 0.000 | +0.04 | 0.000 | 5.0 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 21 | 2 | 0.059 | +0.10 | 0.063 | 5.0 | 9.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 22 | 4 | 0.038 | +0.06 | 0.040 | 4.8 | 5.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 22 | 5 | 0.094 | +0.13 | 0.102 | 4.8 | 14.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 21 | 11 | 0.206 | +0.15 | 0.219 | 4.8 | 30.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 14 / 22 | 6 | 0.094 | +0.13 | 0.102 | 4.8 | 14.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 11 / 21 | 2 | 0.069 | +0.59 | 0.102 | 5.4 | 15.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 7 / 21 | 0 | 0.069 | +0.59 | 0.102 | 5.4 | 15.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 19 / 21 | 0 | 0.000 | +0.59 | 0.000 | 5.4 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 6 / 21 | 3 | 0.098 | +0.61 | 0.139 | 5.4 | 21.6 |
| Total | 9.254 | 100.0 | 217 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.254.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.