REDSEC
EMEA

InVoiD

Games
19
Cups
0
Trophies
0
Redline · EMEABreakdown →
#60 216 ptsWorld #132 of 181 · ▼15
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #55 for 1 snapshot Top of the region
216 221 226 231 2026-10-03 — #55, 231 pts 2026-10-03 — #59, 219 pts 2026-10-03 — #59, 219 pts 2026-10-03 — #60, 219 pts 2026-10-03 — #56, 228 pts 2026-10-03 — #60, 228 pts 2026-10-03 — #60, 228 pts 2026-10-03 — #60, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 228 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-03 — #59, 218 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-04 — #60, 216 pts 2026-10-05 — #60, 216 pts
2026-10-032026-10-05

Redline breakdown for InVoiD on 2026-10-05

EU #60 · 216 points

Lineup: Cera020103 · Dioste · SampaesE · TMO80JR · YoMezzoSangue · klz · wxnted

Published
#60
216 pts
Rating
0.0753
217 pts recomputed
Depth
×0.962
EMEA
Counting
19
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0753 × 0.962 × 3000 = 217

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 21 10 0.147 +0.12 0.156 5.3 23.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 1 0.059 +0.12 0.064 5.3 9.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 21 1 0.088 +0.12 0.095 5.3 14.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 19 3 0.074 +0.15 0.082 5.3 12.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 3 0.026 +0.55 0.044 6.0 7.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 23 1 0.009 +0.57 0.018 6.0 3.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 23 1 0.009 +0.57 0.018 6.0 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 24 2 0.079 -0.01 0.079 5.0 11.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 24 0 0.035 -0.01 0.035 5.0 5.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 23 0 0.000 +0.04 0.000 5.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 21 2 0.059 +0.10 0.063 5.0 9.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 22 4 0.038 +0.06 0.040 4.8 5.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 22 5 0.094 +0.13 0.102 4.8 14.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 21 11 0.206 +0.15 0.219 4.8 30.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 6 0.094 +0.13 0.102 4.8 14.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 21 2 0.069 +0.59 0.102 5.4 15.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 7 / 21 0 0.069 +0.59 0.102 5.4 15.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 21 0 0.000 +0.59 0.000 5.4 0.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 6 / 21 3 0.098 +0.61 0.139 5.4 21.6
Total 9.254 100.0 217

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 9.254.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.