REDSEC
EMEA

IGIGI

Games
8
Cups
0
Trophies
0
Redline · EMEABreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for IGIGI on 2026-10-05

EU not ranked

Lineup: Gigi Er pazzo · Gigi_er_folle · L0R3GH0ST_YT

Published
—
not ranked
Rating
0.0359
104 pts if it were ranked
Depth
×0.962
EMEA
Counting
8
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0359 × 0.962 × 3000 = 104

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 0.75 1.000 0.369 17 / 21 1 0.049 +0.15 0.055 15.3 24.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 0.75 1.000 0.369 10 / 20 0 0.051 +0.21 0.059 15.3 26.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 0.75 1.000 0.369 20 / 24 0 0.000 +0.06 0.000 15.3 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 0.75 1.000 0.369 12 / 20 1 0.061 +0.21 0.071 15.3 31.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 0.50 1.000 0.233 16 / 23 1 0.045 +0.11 0.050 9.7 13.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 0.50 1.000 0.233 24 / 24 0 0.000 +0.10 0.000 9.7 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 0.50 1.000 0.233 19 / 24 3 0.026 +0.10 0.029 9.7 8.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 0.50 1.000 0.233 23 / 24 0 0.000 +0.10 0.000 9.7 0.0
Total 2.410 100.0 104

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 2.410.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.