APAC
ICE
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #9 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for ICE on 2026-10-05
AP #9 · 350 pointsLineup: BBangYa · DAEMIK · Hidden_J0ker · KRNakiii · ing5900 · qz
Published
#9
350 pts
Rating
0.1782
350 pts recomputed
Depth
×0.655
APAC
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1782 × 0.655 × 3000 = 350
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 3 / 24 | 7 | 0.184 | +0.63 | 0.240 | 5.9 | 28.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 8 / 24 | 12 | 0.149 | +0.63 | 0.201 | 5.9 | 23.4 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 8 / 23 | 8 | 0.118 | +0.65 | 0.167 | 5.9 | 19.5 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 9 / 23 | 8 | 0.118 | +0.65 | 0.167 | 5.9 | 19.5 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 2 / 23 | 13 | 0.273 | +0.65 | 0.337 | 5.9 | 39.2 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 8 / 23 | 6 | 0.100 | +0.65 | 0.146 | 5.9 | 16.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 21 | 5 | 0.127 | +0.24 | 0.144 | 3.9 | 11.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 20 | 9 | 0.133 | +0.29 | 0.154 | 3.9 | 11.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 20 | 4 | 0.082 | +0.29 | 0.098 | 3.9 | 7.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 2 / 20 | 6 | 0.235 | +0.29 | 0.261 | 3.9 | 20.3 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 3 / 24 | 14 | 0.246 | +0.52 | 0.294 | 5.6 | 32.5 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 12 / 24 | 15 | 0.175 | +0.52 | 0.220 | 5.6 | 24.2 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 18 / 24 | 1 | 0.009 | +0.52 | 0.016 | 5.6 | 1.8 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 20 / 24 | 15 | 0.132 | +0.52 | 0.171 | 5.6 | 18.9 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 16 / 24 | 4 | 0.070 | +0.52 | 0.099 | 5.6 | 10.9 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 6 / 24 | 7 | 0.123 | +0.52 | 0.161 | 5.6 | 17.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 22 / 23 | 1 | 0.009 | +0.12 | 0.011 | 3.7 | 0.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 22 | 12 | 0.321 | +0.17 | 0.337 | 3.7 | 24.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 22 | 10 | 0.132 | +0.17 | 0.144 | 3.7 | 10.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 21 | 9 | 0.127 | +0.21 | 0.142 | 3.7 | 10.4 |
| Total | 12.465 | 100.0 | 350 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 12.465.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.