AMERICAS
HuSH
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #40 for 15 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for HuSH on 2026-10-05
AM #53 · 225 pointsLineup: Damian Troiano · DiegoMonsalve1 · jkarlit0s · l_FeKa_l · rafah_americo
Published
#53
225 pts
Rating
0.0745
224 pts recomputed
Depth
×1.000
AMERICAS
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0745 × 1.000 × 3000 = 224
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 24 | 7 | 0.123 | -0.13 | 0.115 | 5.0 | 17.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 19 / 24 | 3 | 0.026 | -0.13 | 0.023 | 5.0 | 3.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 20 | 2 | 0.061 | +0.00 | 0.061 | 5.0 | 9.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 2 / 19 | 6 | 0.245 | +0.02 | 0.246 | 5.0 | 37.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 18 / 24 | 1 | 0.009 | +0.45 | 0.015 | 5.6 | 2.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 14 / 24 | 2 | 0.053 | +0.45 | 0.073 | 5.6 | 12.4 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 7 / 24 | 1 | 0.070 | +0.45 | 0.095 | 5.6 | 16.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 23 | 0 | 0.000 | +0.48 | 0.000 | 5.6 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 23 | 2 | 0.064 | +0.23 | 0.074 | 4.8 | 10.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 24 | 4 | 0.079 | +0.19 | 0.089 | 4.8 | 12.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 24 / 24 | 0 | 0.000 | +0.19 | 0.000 | 4.8 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 24 | 4 | 0.079 | +0.19 | 0.089 | 4.8 | 12.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 19 / 24 | 3 | 0.026 | -0.02 | 0.026 | 4.5 | 3.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 22 | 7 | 0.113 | -0.06 | 0.109 | 4.5 | 14.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 5 / 21 | 12 | 0.196 | -0.04 | 0.193 | 4.5 | 26.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 15 / 20 | 5 | 0.092 | +0.00 | 0.092 | 4.5 | 12.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 18 / 24 | 2 | 0.018 | +0.60 | 0.032 | 5.1 | 4.9 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 24 / 24 | 0 | 0.000 | +0.60 | 0.000 | 5.1 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 13 / 24 | 4 | 0.070 | +0.60 | 0.104 | 5.1 | 15.9 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 10 / 22 | 0 | 0.047 | +0.66 | 0.078 | 5.1 | 11.8 |
| Total | 9.808 | 100.0 | 224 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.808.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.