AMERICAS
HighQ ALPHA
- Games
- 13
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #4 for 23 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for HighQ ALPHA on 2026-10-05
AM #10 · 630 pointsLineup: Chalbert · Eazzy · JSlayz_TTV · Mars
Published
#10
630 pts
Rating
0.2102
630 pts recomputed
Depth
×1.000
AMERICAS
Counting
13
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.2102 × 1.000 × 3000 = 630
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 14 / 24 | 5 | 0.079 | +1.00 | 0.149 | 10.2 | 45.5 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 24 | 0 | 0.000 | +1.00 | 0.000 | 10.2 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 23 / 24 | 1 | 0.009 | +1.00 | 0.029 | 10.2 | 8.8 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 24 / 24 | 0 | 0.000 | +1.00 | 0.000 | 10.2 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 21 | 11 | 0.157 | +0.05 | 0.161 | 6.8 | 32.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 21 | 23 | 0.441 | +0.05 | 0.446 | 6.8 | 90.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 22 | 25 | 0.443 | +0.02 | 0.445 | 6.8 | 90.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 2 / 20 | 23 | 0.408 | +0.00 | 0.408 | 6.8 | 83.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 12 / 24 | 14 | 0.167 | +0.51 | 0.209 | 7.6 | 47.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 5 / 24 | 20 | 0.246 | +0.51 | 0.293 | 7.6 | 67.2 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 2 / 24 | 14 | 0.272 | +0.51 | 0.321 | 7.6 | 73.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 2 / 23 | 19 | 0.327 | +0.53 | 0.380 | 7.6 | 86.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 0.25 | 1.000 | 0.111 | 11 / 24 | 4 | 0.079 | -0.08 | 0.075 | 1.6 | 3.6 |
| Total | 6.875 | 100.0 | 630 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 6.875.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.