REDSEC
APAC

Happy Grenade

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#11 350 ptsWorld #78 of 181 · ▼2
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #11 for 60 snapshots Top of the region
350 355 360 365 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 365 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-03 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-04 — #11, 350 pts 2026-10-05 — #11, 350 pts
2026-10-032026-10-05

Redline breakdown for Happy Grenade on 2026-10-05

AP #11 · 350 points

Lineup: -SAGA-Riy · ArmySurgeon-kidd · M4DA0 · why60hz · wotmw

Published
#11
350 pts
Rating
0.1776
349 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1776 × 0.655 × 3000 = 349

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 24 5 0.044 +0.63 0.072 4.1 5.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 2 / 24 9 0.228 +0.63 0.288 4.1 22.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 23 4 0.073 +0.65 0.111 4.1 8.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 14 / 23 5 0.082 +0.65 0.123 4.1 9.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 23 9 0.155 +0.65 0.210 4.1 16.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 23 16 0.145 +0.65 0.199 4.1 15.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 22 6 0.104 +0.09 0.109 2.7 5.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 21 4 0.078 +0.14 0.086 2.7 4.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 19 10 0.255 +0.20 0.274 2.7 14.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 20 26 0.490 +0.17 0.505 2.7 26.8
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 8 / 24 8 0.114 +0.52 0.151 3.8 11.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 6 / 24 10 0.149 +0.52 0.191 3.8 14.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 24 11 0.132 +0.52 0.171 3.8 12.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 2 / 24 2 0.167 +0.52 0.210 3.8 15.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 11 / 24 14 0.167 +0.52 0.210 3.8 15.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 7 / 24 6 0.114 +0.52 0.151 3.8 11.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 22 2 0.179 +0.07 0.185 2.6 9.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 22 7 0.104 +0.07 0.108 2.6 5.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 21 3 0.069 +0.10 0.073 2.6 3.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 21 12 0.216 +0.10 0.224 2.6 11.3
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 19 / 24 13 0.114 +0.45 0.145 3.6 10.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 1 / 24 17 0.342 +0.45 0.386 3.6 27.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 9 / 24 7 0.105 +0.45 0.135 3.6 9.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 3 / 24 6 0.175 +0.45 0.213 3.6 15.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 16 / 23 2 0.055 +0.46 0.076 3.6 5.4
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 8 / 21 11 0.157 +0.56 0.203 3.6 14.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 24 3 0.061 +0.16 0.069 2.4 3.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 22 12 0.189 +0.22 0.207 2.4 9.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 21 2 0.059 +0.26 0.071 2.4 3.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 21 5 0.118 +0.26 0.135 2.4 6.5
Total 18.212 100.0 349

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 18.212.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.