AMERICAS
HALCYON ELITE
- Games
- 22
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #20 for 4 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for HALCYON ELITE on 2026-10-05
AM #27 · 429 pointsLineup: Jeffreay · Kdrew 150ms · Razor_TK · alaricknt
Published
#27
429 pts
Rating
0.1434
430 pts recomputed
Depth
×1.000
AMERICAS
Counting
22
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1434 × 1.000 × 3000 = 430
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 24 | 6 | 0.246 | -0.16 | 0.232 | 4.0 | 27.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 24 | 17 | 0.342 | -0.16 | 0.327 | 4.0 | 39.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 20 | 7 | 0.122 | -0.03 | 0.120 | 4.0 | 14.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 19 | 16 | 0.404 | -0.02 | 0.402 | 4.0 | 48.1 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 15 / 24 | 4 | 0.070 | +0.42 | 0.093 | 4.5 | 12.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 9 / 24 | 12 | 0.149 | +0.42 | 0.182 | 4.5 | 24.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 22 / 24 | 0 | 0.000 | +0.42 | 0.000 | 4.5 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 11 / 23 | 2 | 0.064 | +0.44 | 0.086 | 4.5 | 11.6 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 18 / 24 | 6 | 0.053 | +1.00 | 0.110 | 5.7 | 18.7 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 22 / 24 | 1 | 0.009 | +1.00 | 0.029 | 5.7 | 4.9 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 24 | 4 | 0.035 | +1.00 | 0.081 | 5.7 | 13.8 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 23 / 23 | 1 | 0.009 | +1.00 | 0.029 | 5.7 | 5.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 4 / 24 | 10 | 0.175 | +1.00 | 0.271 | 5.7 | 46.1 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 23 | 0 | 0.000 | +1.00 | 0.000 | 5.7 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 21 | 17 | 0.382 | +0.09 | 0.390 | 3.8 | 44.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 2 / 21 | 8 | 0.245 | +0.09 | 0.253 | 3.8 | 28.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 22 | 7 | 0.104 | +0.06 | 0.107 | 3.8 | 12.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 16 / 20 | 4 | 0.082 | +0.04 | 0.084 | 3.8 | 9.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 19 / 24 | 3 | 0.026 | +0.54 | 0.043 | 4.2 | 5.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 13 / 24 | 12 | 0.140 | +0.54 | 0.183 | 4.2 | 23.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 8 / 24 | 14 | 0.167 | +0.54 | 0.212 | 4.2 | 27.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 15 / 23 | 4 | 0.073 | +0.56 | 0.105 | 4.2 | 13.4 |
| Total | 12.349 | 100.0 | 430 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 12.349.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.