REDSEC
AMERICAS

HALCYON ELITE

Games
22
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#27 429 ptsWorld #58 of 181 · ▲3
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #20 for 4 snapshots Top of the region
207 281 355 429 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #30, 207 pts 2026-10-03 — #26, 231 pts 2026-10-03 — #26, 234 pts 2026-10-03 — #26, 234 pts 2026-10-03 — #22, 268 pts 2026-10-03 — #22, 268 pts 2026-10-03 — #22, 270 pts 2026-10-03 — #24, 264 pts 2026-10-03 — #24, 264 pts 2026-10-03 — #20, 324 pts 2026-10-03 — #20, 324 pts 2026-10-03 — #20, 333 pts 2026-10-03 — #20, 333 pts 2026-10-03 — #21, 321 pts 2026-10-03 — #21, 324 pts 2026-10-03 — #21, 324 pts 2026-10-03 — #22, 303 pts 2026-10-03 — #21, 303 pts 2026-10-04 — #21, 303 pts 2026-10-04 — #24, 294 pts 2026-10-04 — #25, 294 pts 2026-10-04 — #25, 294 pts 2026-10-04 — #22, 303 pts 2026-10-04 — #25, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #27, 429 pts 2026-10-04 — #27, 429 pts 2026-10-05 — #27, 429 pts
2026-10-032026-10-05

Redline breakdown for HALCYON ELITE on 2026-10-05

AM #27 · 429 points

Lineup: Jeffreay · Kdrew 150ms · Razor_TK · alaricknt

Published
#27
429 pts
Rating
0.1434
430 pts recomputed
Depth
×1.000
AMERICAS
Counting
22
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1434 × 1.000 × 3000 = 430

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 24 6 0.246 -0.16 0.232 4.0 27.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 24 17 0.342 -0.16 0.327 4.0 39.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 20 7 0.122 -0.03 0.120 4.0 14.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 19 16 0.404 -0.02 0.402 4.0 48.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 15 / 24 4 0.070 +0.42 0.093 4.5 12.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 9 / 24 12 0.149 +0.42 0.182 4.5 24.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 24 0 0.000 +0.42 0.000 4.5 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 23 2 0.064 +0.44 0.086 4.5 11.6
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 18 / 24 6 0.053 +1.00 0.110 5.7 18.7
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 22 / 24 1 0.009 +1.00 0.029 5.7 4.9
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 24 4 0.035 +1.00 0.081 5.7 13.8
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 23 1 0.009 +1.00 0.029 5.7 5.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 4 / 24 10 0.175 +1.00 0.271 5.7 46.1
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 23 0 0.000 +1.00 0.000 5.7 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 21 17 0.382 +0.09 0.390 3.8 44.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 21 8 0.245 +0.09 0.253 3.8 28.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 22 7 0.104 +0.06 0.107 3.8 12.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 20 4 0.082 +0.04 0.084 3.8 9.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 3 0.026 +0.54 0.043 4.2 5.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 13 / 24 12 0.140 +0.54 0.183 4.2 23.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 8 / 24 14 0.167 +0.54 0.212 4.2 27.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 23 4 0.073 +0.56 0.105 4.2 13.4
Total 12.349 100.0 430

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.349.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.