EMEA
Gridlock
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #39 for 3 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Gridlock on 2026-10-05
EU #42 · 303 pointsLineup: AimGap · ArnoP12 · JP · Kleobas · Remcothegunner · YT MccoLLL7317 · mrXsal · xi_dommo
Published
#42
303 pts
Rating
0.1049
303 pts recomputed
Depth
×0.962
EMEA
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1049 × 0.962 × 3000 = 303
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 18 / 21 | 7 | 0.069 | +0.11 | 0.074 | 5.2 | 11.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 21 | 7 | 0.137 | +0.11 | 0.145 | 5.2 | 21.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 6 / 21 | 8 | 0.147 | +0.11 | 0.155 | 5.2 | 23.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 19 | 8 | 0.319 | +0.13 | 0.332 | 5.2 | 49.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 10 / 24 | 0 | 0.044 | +0.54 | 0.067 | 5.8 | 11.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 7 / 23 | 5 | 0.109 | +0.55 | 0.148 | 5.8 | 25.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 7 / 23 | 3 | 0.091 | +0.55 | 0.127 | 5.8 | 21.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 14 / 20 | 5 | 0.092 | +0.67 | 0.137 | 5.8 | 23.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 21 / 23 | 6 | 0.055 | +0.08 | 0.058 | 4.9 | 8.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 24 | 1 | 0.079 | +0.07 | 0.083 | 4.9 | 11.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 24 | 5 | 0.088 | +0.07 | 0.092 | 4.9 | 13.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 24 | 3 | 0.070 | +0.07 | 0.074 | 4.9 | 10.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 20 / 24 | 4 | 0.035 | +0.45 | 0.051 | 5.5 | 8.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 13 / 24 | 4 | 0.070 | +0.45 | 0.094 | 5.5 | 15.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 23 / 24 | 4 | 0.035 | +0.45 | 0.051 | 5.5 | 8.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 19 / 24 | 5 | 0.044 | +0.45 | 0.062 | 5.5 | 9.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 14 / 23 | 2 | 0.055 | +0.04 | 0.056 | 3.5 | 5.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 6 / 24 | 11 | 0.158 | +0.02 | 0.160 | 3.5 | 16.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 18 / 23 | 4 | 0.036 | +0.06 | 0.038 | 3.5 | 3.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 10 / 23 | 1 | 0.055 | +0.06 | 0.057 | 3.5 | 5.8 |
| Total | 9.477 | 100.0 | 303 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.477.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.