REDSEC
EMEA

Gridlock

Games
20
Cups
0
Trophies
0
Redline · EMEABreakdown →
#42 303 ptsWorld #97 of 181 · ▲7
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #39 for 3 snapshots Top of the region
303 310 317 324 2026-10-03 — #42, 309 pts 2026-10-03 — #41, 315 pts 2026-10-03 — #39, 324 pts 2026-10-03 — #39, 324 pts 2026-10-03 — #39, 321 pts 2026-10-03 — #42, 321 pts 2026-10-03 — #42, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 318 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-03 — #41, 305 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-04 — #42, 303 pts 2026-10-05 — #42, 303 pts
2026-10-032026-10-05

Redline breakdown for Gridlock on 2026-10-05

EU #42 · 303 points

Lineup: AimGap · ArnoP12 · JP · Kleobas · Remcothegunner · YT MccoLLL7317 · mrXsal · xi_dommo

Published
#42
303 pts
Rating
0.1049
303 pts recomputed
Depth
×0.962
EMEA
Counting
20
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1049 × 0.962 × 3000 = 303

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 21 7 0.069 +0.11 0.074 5.2 11.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 21 7 0.137 +0.11 0.145 5.2 21.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 8 0.147 +0.11 0.155 5.2 23.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 19 8 0.319 +0.13 0.332 5.2 49.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 24 0 0.044 +0.54 0.067 5.8 11.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 23 5 0.109 +0.55 0.148 5.8 25.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 23 3 0.091 +0.55 0.127 5.8 21.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 14 / 20 5 0.092 +0.67 0.137 5.8 23.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 23 6 0.055 +0.08 0.058 4.9 8.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 24 1 0.079 +0.07 0.083 4.9 11.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 24 5 0.088 +0.07 0.092 4.9 13.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 24 3 0.070 +0.07 0.074 4.9 10.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 20 / 24 4 0.035 +0.45 0.051 5.5 8.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 13 / 24 4 0.070 +0.45 0.094 5.5 15.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 4 0.035 +0.45 0.051 5.5 8.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 5 0.044 +0.45 0.062 5.5 9.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 14 / 23 2 0.055 +0.04 0.056 3.5 5.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 24 11 0.158 +0.02 0.160 3.5 16.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 18 / 23 4 0.036 +0.06 0.038 3.5 3.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 23 1 0.055 +0.06 0.057 3.5 5.8
Total 9.477 100.0 303

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 9.477.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.