REDSEC
EMEA

Goose Gang

Games
7
Cups
0
Trophies
0
Redline · EMEABreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for Goose Gang on 2026-10-05

EU not ranked

Lineup: ATL66_6FM · MIK0ZO · neJlmeHb · stx2k

Published
—
not ranked
Rating
0.0589
170 pts if it were ranked
Depth
×0.962
EMEA
Counting
7
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0589 × 0.962 × 3000 = 170

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 24 1 0.053 +0.00 0.053 17.1 26.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 24 4 0.035 +0.00 0.035 17.1 17.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 23 1 0.009 +0.04 0.010 17.1 4.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 18 3 0.078 +0.21 0.089 12.2 31.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 15 / 18 1 0.056 +0.21 0.065 12.2 22.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 13 / 16 2 0.073 +0.21 0.084 12.2 29.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 16 1 0.098 +0.21 0.110 12.2 38.7
Total 2.726 100.0 170

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 2.726.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.