EMEA
Goose Gang
- Games
- 7
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for Goose Gang on 2026-10-05
EU not rankedLineup: ATL66_6FM · MIK0ZO · neJlmeHb · stx2k
Published
—
not ranked
Rating
0.0589
170 pts if it were ranked
Depth
×0.962
EMEA
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0589 × 0.962 × 3000 = 170
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 24 | 1 | 0.053 | +0.00 | 0.053 | 17.1 | 26.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 24 | 4 | 0.035 | +0.00 | 0.035 | 17.1 | 17.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 21 / 23 | 1 | 0.009 | +0.04 | 0.010 | 17.1 | 4.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 17 / 18 | 3 | 0.078 | +0.21 | 0.089 | 12.2 | 31.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 15 / 18 | 1 | 0.056 | +0.21 | 0.065 | 12.2 | 22.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 13 / 16 | 2 | 0.073 | +0.21 | 0.084 | 12.2 | 29.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 6 / 16 | 1 | 0.098 | +0.21 | 0.110 | 12.2 | 38.7 |
| Total | 2.726 | 100.0 | 170 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 2.726.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.