APAC
GolaBarood
- Games
- 10
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #35 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for GolaBarood on 2026-10-05
AP #35 · 122 pointsLineup: Daddy Spanks Harder · DarkAv3nger · LUCIFER · emohol
Published
#35
122 pts
Rating
0.0622
122 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0622 × 0.655 × 3000 = 122
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 9 / 24 | 6 | 0.096 | +0.50 | 0.129 | 11.5 | 29.3 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 13 / 24 | 6 | 0.088 | +0.50 | 0.119 | 11.5 | 26.9 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 19 / 24 | 3 | 0.026 | +0.50 | 0.041 | 11.5 | 9.4 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 22 / 24 | 1 | 0.009 | +0.50 | 0.016 | 11.5 | 3.6 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 23 / 23 | 0 | 0.000 | +0.51 | 0.000 | 11.5 | 0.0 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 20 / 21 | 3 | 0.029 | +0.62 | 0.051 | 11.5 | 11.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 21 / 22 | 0 | 0.000 | -0.05 | 0.000 | 7.7 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 12 / 22 | 1 | 0.057 | -0.05 | 0.054 | 7.7 | 8.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 22 | 7 | 0.160 | -0.05 | 0.156 | 7.7 | 23.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 15 / 22 | 3 | 0.066 | -0.05 | 0.064 | 7.7 | 9.6 |
| Total | 5.746 | 100.0 | 122 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 5.746.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.