AMERICAS
Gods fingers
- Games
- 8
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for Gods fingers on 2026-10-05
AM not rankedLineup: Phill-Lattio · Polishman22 · llllCAP10llll
Published
—
not ranked
Rating
0.0654
196 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0654 × 1.000 × 3000 = 196
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 3 / 22 | 2 | 0.151 | +0.15 | 0.162 | 11.8 | 57.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 19 / 21 | 3 | 0.029 | +0.19 | 0.035 | 11.8 | 12.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 2 / 21 | 1 | 0.176 | +0.19 | 0.192 | 11.8 | 67.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 13 / 21 | 0 | 0.039 | +0.19 | 0.046 | 11.8 | 16.1 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 21 / 22 | 2 | 0.019 | +0.66 | 0.036 | 13.2 | 14.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 22 / 23 | 0 | 0.000 | +0.59 | 0.000 | 13.2 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 10 / 23 | 0 | 0.045 | +0.59 | 0.072 | 13.2 | 28.5 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 20 / 23 | 0 | 0.000 | +0.59 | 0.000 | 13.2 | 0.0 |
| Total | 2.818 | 100.0 | 196 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 2.818.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.