APAC
Get Quacked
- Games
- 24
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #26 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Get Quacked on 2026-10-05
AP #26 · 187 pointsLineup: Aikko · AylaMao · DarkWinter · Pinke2k_TTV · QuackBackOnline · d0ughnutx
Published
#26
187 pts
Rating
0.0950
187 pts recomputed
Depth
×0.655
APAC
Counting
24
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0950 × 0.655 × 3000 = 187
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 23 / 24 | 0 | 0.000 | +0.67 | 0.000 | 5.4 | 0.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 14 / 24 | 0 | 0.035 | +0.67 | 0.061 | 5.4 | 6.4 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 5 / 23 | 2 | 0.091 | +0.69 | 0.138 | 5.4 | 14.5 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 18 / 23 | 5 | 0.045 | +0.69 | 0.078 | 5.4 | 8.2 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 18 / 23 | 0 | 0.000 | +0.69 | 0.000 | 5.4 | 0.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 24 / 23 | 4 | 0.036 | +0.69 | 0.064 | 5.4 | 6.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 21 | 10 | 0.147 | +0.28 | 0.168 | 3.6 | 11.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 20 | 6 | 0.102 | +0.34 | 0.124 | 3.6 | 8.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 20 | 10 | 0.143 | +0.34 | 0.169 | 3.6 | 11.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 20 | 6 | 0.286 | +0.34 | 0.318 | 3.6 | 22.3 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 21 / 24 | 3 | 0.026 | +0.55 | 0.044 | 5.1 | 4.3 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 24 / 24 | 3 | 0.026 | +0.55 | 0.044 | 5.1 | 4.3 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 22 / 24 | 6 | 0.053 | +0.55 | 0.079 | 5.1 | 7.9 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 8 / 24 | 2 | 0.061 | +0.55 | 0.090 | 5.1 | 9.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 20 / 24 | 5 | 0.044 | +0.55 | 0.068 | 5.1 | 6.7 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 23 / 24 | 2 | 0.018 | +0.55 | 0.031 | 5.1 | 3.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 3 / 23 | 13 | 0.245 | +0.16 | 0.260 | 3.4 | 17.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 22 | 13 | 0.170 | +0.21 | 0.187 | 3.4 | 12.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 22 | 6 | 0.123 | +0.21 | 0.137 | 3.4 | 9.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 21 | 4 | 0.088 | +0.25 | 0.103 | 3.4 | 6.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 8 / 24 | 0 | 0.044 | +0.19 | 0.051 | 2.4 | 2.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 21 / 22 | 3 | 0.028 | +0.26 | 0.036 | 2.4 | 1.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 6 / 21 | 4 | 0.108 | +0.31 | 0.128 | 2.4 | 6.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 10 / 21 | 4 | 0.088 | +0.31 | 0.106 | 2.4 | 5.0 |
| Total | 13.791 | 100.0 | 187 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 13.791.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.