REDSEC
APAC

Get Quacked

Games
24
Cups
0
Trophies
0
Redline · APACBreakdown →
#26 187 ptsWorld #147 of 181 · ▼2
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #26 for 60 snapshots Top of the region
187.0 189.7 192.3 195.0 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 195 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-03 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-04 — #26, 187 pts 2026-10-05 — #26, 187 pts
2026-10-032026-10-05

Redline breakdown for Get Quacked on 2026-10-05

AP #26 · 187 points

Lineup: Aikko · AylaMao · DarkWinter · Pinke2k_TTV · QuackBackOnline · d0ughnutx

Published
#26
187 pts
Rating
0.0950
187 pts recomputed
Depth
×0.655
APAC
Counting
24
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0950 × 0.655 × 3000 = 187

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 24 0 0.000 +0.67 0.000 5.4 0.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 14 / 24 0 0.035 +0.67 0.061 5.4 6.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 23 2 0.091 +0.69 0.138 5.4 14.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 23 5 0.045 +0.69 0.078 5.4 8.2
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 23 0 0.000 +0.69 0.000 5.4 0.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 23 4 0.036 +0.69 0.064 5.4 6.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 10 0.147 +0.28 0.168 3.6 11.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 20 6 0.102 +0.34 0.124 3.6 8.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 20 10 0.143 +0.34 0.169 3.6 11.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 20 6 0.286 +0.34 0.318 3.6 22.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 24 3 0.026 +0.55 0.044 5.1 4.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 3 0.026 +0.55 0.044 5.1 4.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 22 / 24 6 0.053 +0.55 0.079 5.1 7.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 8 / 24 2 0.061 +0.55 0.090 5.1 9.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 20 / 24 5 0.044 +0.55 0.068 5.1 6.7
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 24 2 0.018 +0.55 0.031 5.1 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 23 13 0.245 +0.16 0.260 3.4 17.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 22 13 0.170 +0.21 0.187 3.4 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 22 6 0.123 +0.21 0.137 3.4 9.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 21 4 0.088 +0.25 0.103 3.4 6.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 8 / 24 0 0.044 +0.19 0.051 2.4 2.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 21 / 22 3 0.028 +0.26 0.036 2.4 1.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 21 4 0.108 +0.31 0.128 2.4 6.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 21 4 0.088 +0.31 0.106 2.4 5.0
Total 13.791 100.0 187

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 13.791.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.