REDSEC
AMERICAS

Get Back Gang

Games
20
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#28 426 ptsWorld #59 of 181 · ▼7
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #21 for 9 snapshots Top of the region
255 312 369 426 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #21, 255 pts 2026-10-03 — #22, 258 pts 2026-10-03 — #22, 260 pts 2026-10-03 — #22, 263 pts 2026-10-03 — #22, 263 pts 2026-10-03 — #23, 263 pts 2026-10-03 — #23, 263 pts 2026-10-03 — #23, 264 pts 2026-10-03 — #22, 267 pts 2026-10-03 — #22, 267 pts 2026-10-03 — #23, 289 pts 2026-10-03 — #23, 289 pts 2026-10-03 — #23, 297 pts 2026-10-03 — #24, 297 pts 2026-10-03 — #24, 297 pts 2026-10-03 — #24, 297 pts 2026-10-03 — #24, 297 pts 2026-10-03 — #24, 297 pts 2026-10-03 — #24, 297 pts 2026-10-04 — #24, 297 pts 2026-10-04 — #22, 297 pts 2026-10-04 — #24, 297 pts 2026-10-04 — #23, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #27, 297 pts 2026-10-04 — #26, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #25, 297 pts 2026-10-04 — #28, 426 pts 2026-10-04 — #28, 426 pts 2026-10-05 — #28, 426 pts
2026-10-032026-10-05

Redline breakdown for Get Back Gang on 2026-10-05

AM #28 · 426 points

Lineup: BrokenSkiLLz V1 · Dominater076 · Ghost_H1Zero · Merk · ReynzoBenzo

Published
#28
426 pts
Rating
0.1425
427 pts recomputed
Depth
×1.000
AMERICAS
Counting
20
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1425 × 1.000 × 3000 = 427

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 22 17 0.255 -0.04 0.252 5.3 40.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 22 8 0.123 -0.05 0.119 5.3 19.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 20 5 0.051 -0.01 0.051 5.3 8.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 22 28 0.472 -0.05 0.467 5.3 74.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 24 2 0.018 +0.71 0.036 6.0 6.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 9 / 24 2 0.061 +0.71 0.101 6.0 18.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 7 / 24 5 0.105 +0.71 0.157 6.0 28.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 23 2 0.018 +0.74 0.038 6.0 6.9
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 12 / 24 2 0.061 +1.00 0.123 5.7 21.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 24 / 24 3 0.026 +1.00 0.065 5.7 11.1
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 22 / 24 2 0.018 +1.00 0.048 5.7 8.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 24 / 24 0 0.000 +1.00 0.000 5.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 6 / 22 9 0.151 +0.05 0.155 3.8 17.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 7 / 22 11 0.170 +0.05 0.174 3.8 19.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 22 3 0.066 +0.05 0.068 3.8 7.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 1 / 22 16 0.358 +0.05 0.363 3.8 41.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 0.75 1.125 0.373 11 / 22 0 0.047 +0.62 0.076 4.3 9.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 0.75 1.125 0.373 14 / 23 14 0.164 +0.55 0.210 4.3 26.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 0.75 1.125 0.373 2 / 23 13 0.273 +0.55 0.326 4.3 41.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 0.75 1.125 0.373 7 / 23 7 0.127 +0.55 0.169 4.3 21.6
Total 8.772 100.0 427

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.772.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.