AMERICAS
Get Back Gang
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #21 for 9 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Get Back Gang on 2026-10-05
AM #28 · 426 pointsLineup: BrokenSkiLLz V1 · Dominater076 · Ghost_H1Zero · Merk · ReynzoBenzo
Published
#28
426 pts
Rating
0.1425
427 pts recomputed
Depth
×1.000
AMERICAS
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1425 × 1.000 × 3000 = 427
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 4 / 22 | 17 | 0.255 | -0.04 | 0.252 | 5.3 | 40.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 22 | 8 | 0.123 | -0.05 | 0.119 | 5.3 | 19.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 20 / 20 | 5 | 0.051 | -0.01 | 0.051 | 5.3 | 8.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 22 | 28 | 0.472 | -0.05 | 0.467 | 5.3 | 74.5 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 21 / 24 | 2 | 0.018 | +0.71 | 0.036 | 6.0 | 6.4 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 9 / 24 | 2 | 0.061 | +0.71 | 0.101 | 6.0 | 18.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 24 | 5 | 0.105 | +0.71 | 0.157 | 6.0 | 28.1 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 21 / 23 | 2 | 0.018 | +0.74 | 0.038 | 6.0 | 6.9 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.500 | 0.497 | 12 / 24 | 2 | 0.061 | +1.00 | 0.123 | 5.7 | 21.0 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.500 | 0.497 | 24 / 24 | 3 | 0.026 | +1.00 | 0.065 | 5.7 | 11.1 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.500 | 0.497 | 22 / 24 | 2 | 0.018 | +1.00 | 0.048 | 5.7 | 8.2 |
| 2026-09-19 | Cash Cup #1 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.500 | 0.497 | 24 / 24 | 0 | 0.000 | +1.00 | 0.000 | 5.7 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 6 / 22 | 9 | 0.151 | +0.05 | 0.155 | 3.8 | 17.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 7 / 22 | 11 | 0.170 | +0.05 | 0.174 | 3.8 | 19.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 17 / 22 | 3 | 0.066 | +0.05 | 0.068 | 3.8 | 7.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 1 / 22 | 16 | 0.358 | +0.05 | 0.363 | 3.8 | 41.2 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 11 / 22 | 0 | 0.047 | +0.62 | 0.076 | 4.3 | 9.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 14 / 23 | 14 | 0.164 | +0.55 | 0.210 | 4.3 | 26.8 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 2 / 23 | 13 | 0.273 | +0.55 | 0.326 | 4.3 | 41.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 7 / 23 | 7 | 0.127 | +0.55 | 0.169 | 4.3 | 21.6 |
| Total | 8.772 | 100.0 | 427 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 8.772.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.