REDSEC
AMERICAS

FURY

Games
16
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#46 282 ptsWorld #104 of 181 · new
RosterSorted by RSR · career
Redline over time 47 snapshots · peak #35 for 5 snapshots Top of the region
133 183 232 282 2026-10-03 — #40, 133 pts 2026-10-03 — #41, 133 pts 2026-10-03 — #42, 134 pts 2026-10-03 — #37, 173 pts 2026-10-03 — #38, 173 pts 2026-10-03 — #35, 207 pts 2026-10-03 — #35, 207 pts 2026-10-03 — #35, 213 pts 2026-10-03 — #35, 216 pts 2026-10-03 — #35, 216 pts 2026-10-03 — #36, 216 pts 2026-10-03 — #36, 216 pts 2026-10-03 — #36, 216 pts 2026-10-03 — #38, 204 pts 2026-10-04 — #38, 204 pts 2026-10-04 — #38, 204 pts 2026-10-04 — #38, 186 pts 2026-10-04 — #39, 180 pts 2026-10-04 — #39, 186 pts 2026-10-04 — #45, 183 pts 2026-10-04 — #44, 183 pts 2026-10-04 — #44, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #43, 183 pts 2026-10-04 — #46, 282 pts 2026-10-04 — #46, 282 pts 2026-10-05 — #46, 282 pts
2026-10-032026-10-05

Redline breakdown for FURY on 2026-10-05

AM #46 · 282 points

Lineup: CuoreSportiv0 · DeusDalton · EliasFx · Tommy shelby · javi19992025

Published
#46
282 pts
Rating
0.0940
282 pts recomputed
Depth
×1.000
AMERICAS
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0940 × 1.000 × 3000 = 282

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 24 1 0.009 -0.14 0.007 6.0 1.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 24 2 0.018 -0.14 0.015 6.0 2.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 20 15 0.255 -0.01 0.255 6.0 46.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 19 7 0.181 +0.01 0.181 6.0 32.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 24 6 0.096 +0.54 0.132 6.8 26.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 15 / 24 1 0.044 +0.54 0.067 6.8 13.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 23 1 0.009 +0.56 0.017 6.8 3.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 14 / 19 0 0.043 +0.63 0.070 6.8 14.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 21 5 0.118 +0.11 0.125 5.7 21.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 21 5 0.088 +0.11 0.095 5.7 16.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 22 4 0.085 +0.08 0.089 5.7 15.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 20 10 0.204 +0.07 0.210 5.7 36.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 24 / 24 1 0.009 +0.73 0.021 6.4 4.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 8 / 24 4 0.079 +0.73 0.126 6.4 24.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 0 0.000 +0.73 0.000 6.4 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 12 / 23 3 0.073 +0.76 0.120 6.4 23.2
Total 8.150 100.0 282

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.150.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.