REDSEC
AMERICAS

Funbari Onsen

Games
12
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#65 78 ptsWorld #181 of 181 · new
RosterSorted by RSR · career
Redline over time 45 snapshots · peak #55 for 5 snapshots Top of the region
32 47 63 78 2026-10-03 — #55, 32 pts 2026-10-03 — #55, 32 pts 2026-10-03 — #55, 43 pts 2026-10-03 — #55, 47 pts 2026-10-03 — #55, 47 pts 2026-10-03 — #56, 45 pts 2026-10-03 — #56, 45 pts 2026-10-03 — #56, 45 pts 2026-10-03 — #57, 45 pts 2026-10-03 — #57, 45 pts 2026-10-03 — #57, 45 pts 2026-10-03 — #58, 45 pts 2026-10-04 — #58, 45 pts 2026-10-04 — #58, 45 pts 2026-10-04 — #58, 45 pts 2026-10-04 — #58, 45 pts 2026-10-04 — #58, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 45 pts 2026-10-04 — #65, 78 pts 2026-10-04 — #65, 78 pts 2026-10-05 — #65, 78 pts
2026-10-032026-10-05

Redline breakdown for Funbari Onsen on 2026-10-05

AM #65 · 78 points

Lineup: DondadaRon · OJThejuicekid · StaticShock

Published
#65
78 pts
Rating
0.0262
79 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0262 × 1.000 × 3000 = 79

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 0.75 1.000 0.369 21 / 23 0 0.000 +0.22 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 0.75 1.000 0.369 21 / 21 0 0.000 +0.31 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 0.75 1.000 0.369 5 / 21 0 0.078 +0.31 0.096 8.8 25.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 0.75 1.000 0.369 18 / 21 0 0.000 +0.31 0.000 8.8 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 18 / 23 1 0.009 +0.25 0.012 8.3 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 23 / 24 0 0.000 +0.22 0.000 8.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 14 / 24 0 0.035 +0.22 0.042 8.3 10.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 24 0 0.000 +0.22 0.000 8.3 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 24 / 24 0 0.000 +0.35 0.000 7.9 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 4 / 23 0 0.091 +0.40 0.115 7.9 27.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 20 / 22 0 0.000 +0.41 0.000 7.9 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 14 / 22 0 0.038 +0.41 0.053 7.9 12.5
Total 4.203 100.0 79

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.203.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.