REDSEC
EMEA

FULL SEND

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#32 367 ptsWorld #70 of 181 · ▼4
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #29 for 1 snapshot Top of the region
365 371 378 384 2026-10-03 — #29, 381 pts 2026-10-03 — #30, 381 pts 2026-10-03 — #31, 381 pts 2026-10-03 — #31, 381 pts 2026-10-03 — #30, 381 pts 2026-10-03 — #33, 381 pts 2026-10-03 — #32, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #31, 384 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 381 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-03 — #32, 365 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-04 — #32, 367 pts 2026-10-05 — #32, 367 pts
2026-10-032026-10-05

Redline breakdown for FULL SEND on 2026-10-05

EU #32 · 367 points

Lineup: ADorge · Hedemann72 · WAFF · Woigel

Published
#32
367 pts
Rating
0.1269
366 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1269 × 0.962 × 3000 = 366

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 24 / 24 1 0.009 -0.03 0.008 8.3 2.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 24 3 0.070 -0.03 0.069 8.3 16.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 23 1 0.055 +0.01 0.055 8.3 13.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 21 4 0.108 +0.07 0.112 8.3 26.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 18 3 0.078 +0.17 0.087 7.9 19.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 18 3 0.089 +0.17 0.098 7.9 22.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 16 13 0.220 +0.16 0.234 7.9 53.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 16 10 0.390 +0.16 0.406 7.9 92.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 15 / 21 6 0.098 +0.57 0.136 8.8 34.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 21 4 0.078 +0.57 0.113 8.8 28.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 21 2 0.059 +0.56 0.087 8.8 22.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 5 / 21 2 0.098 +0.58 0.137 8.8 35.0
Total 5.623 100.0 366

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.623.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.