REDSEC
APAC

FUHEN

Games
10
Cups
0
Trophies
0
Redline · APACBreakdown →
#18 240 ptsWorld #122 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #18 for 60 snapshots Top of the region
240.0 243.3 246.7 250.0 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 250 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-03 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-04 — #18, 240 pts 2026-10-05 — #18, 240 pts
2026-10-032026-10-05

Redline breakdown for FUHEN on 2026-10-05

AP #18 · 240 points

Lineup: Kosakanachan · Rin · Skynoko · inaba

Published
#18
240 pts
Rating
0.1218
239 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1218 × 0.655 × 3000 = 239

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 24 0 0.035 +0.65 0.061 11.5 13.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 1 0.009 +0.65 0.019 11.5 4.3
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 23 6 0.055 +0.68 0.089 11.5 20.3
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 23 9 0.173 +0.68 0.233 11.5 52.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 23 7 0.109 +0.68 0.159 11.5 36.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 23 5 0.091 +0.68 0.137 11.5 31.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 22 5 0.085 +0.12 0.091 7.7 13.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 3 0.167 +0.17 0.179 7.7 27.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 19 4 0.096 +0.23 0.110 7.7 16.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 20 9 0.143 +0.20 0.158 7.7 23.8
Total 6.401 100.0 239

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.401.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.