APAC
FUHEN
- Games
- 10
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #18 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for FUHEN on 2026-10-05
AP #18 · 240 pointsLineup: Kosakanachan · Rin · Skynoko · inaba
Published
#18
240 pts
Rating
0.1218
239 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1218 × 0.655 × 3000 = 239
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 16 / 24 | 0 | 0.035 | +0.65 | 0.061 | 11.5 | 13.8 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 24 / 24 | 1 | 0.009 | +0.65 | 0.019 | 11.5 | 4.3 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 22 / 23 | 6 | 0.055 | +0.68 | 0.089 | 11.5 | 20.3 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 4 / 23 | 9 | 0.173 | +0.68 | 0.233 | 11.5 | 52.7 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 10 / 23 | 7 | 0.109 | +0.68 | 0.159 | 11.5 | 36.0 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 10 / 23 | 5 | 0.091 | +0.68 | 0.137 | 11.5 | 31.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 13 / 22 | 5 | 0.085 | +0.12 | 0.091 | 7.7 | 13.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 21 | 3 | 0.167 | +0.17 | 0.179 | 7.7 | 27.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 19 | 4 | 0.096 | +0.23 | 0.110 | 7.7 | 16.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 20 | 9 | 0.143 | +0.20 | 0.158 | 7.7 | 23.8 |
| Total | 6.401 | 100.0 | 239 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 6.401.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.