REDSEC
APAC

FL

Games
10
Cups
0
Trophies
0
Redline · APACBreakdown →
#19 234 ptsWorld #126 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #19 for 60 snapshots Top of the region
234.0 237.3 240.7 244.0 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 244 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-03 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-04 — #19, 234 pts 2026-10-05 — #19, 234 pts
2026-10-032026-10-05

Redline breakdown for FL on 2026-10-05

AP #19 · 234 points

Lineup: Jakaass · P R O T O · Schaffelt · Shiroko · tyrunny

Published
#19
234 pts
Rating
0.1187
233 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1187 × 0.655 × 3000 = 233

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 24 3 0.070 +0.66 0.108 11.5 24.6
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 1 0.044 +0.66 0.073 11.5 16.6
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 12 / 23 3 0.073 +0.68 0.114 11.5 25.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 23 4 0.100 +0.68 0.148 11.5 33.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 23 2 0.018 +0.68 0.036 11.5 8.1
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 23 6 0.127 +0.68 0.181 11.5 41.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 22 14 0.179 +0.12 0.189 7.7 28.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 21 4 0.118 +0.17 0.129 7.7 19.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 19 3 0.106 +0.24 0.121 7.7 18.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 20 6 0.102 +0.21 0.115 7.7 17.3
Total 6.401 100.0 233

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.401.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.