EMEA
Endgame
- Games
- 7
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for Endgame on 2026-10-05
EU not rankedLineup: Flashlight181 · GiL-BF-
Published
—
not ranked
Rating
0.0282
81 pts if it were ranked
Depth
×0.962
EMEA
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0282 × 0.962 × 3000 = 81
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 16 / 24 | 1 | 0.044 | +0.01 | 0.044 | 14.7 | 18.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 22 / 24 | 0 | 0.000 | +0.01 | 0.000 | 14.7 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 22 / 23 | 0 | 0.000 | +0.06 | 0.000 | 14.7 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 0.50 | 1.000 | 0.221 | 22 / 23 | 6 | 0.055 | +0.17 | 0.062 | 14.0 | 24.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 0.50 | 1.000 | 0.221 | 22 / 22 | 0 | 0.000 | +0.22 | 0.000 | 14.0 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 0.50 | 1.000 | 0.221 | 19 / 22 | 2 | 0.019 | +0.22 | 0.024 | 14.0 | 9.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 0.50 | 1.000 | 0.221 | 8 / 21 | 1 | 0.059 | +0.25 | 0.070 | 14.0 | 28.3 |
| Total | 1.584 | 100.0 | 81 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 1.584.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.