REDSEC
APAC

eK4 Blitz

Games
30
Cups
0
Trophies
0
Redline · APACBreakdown →
#6 391 ptsWorld #66 of 181 · ▼1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #6 for 60 snapshots Top of the region
391 397 402 408 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 408 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-03 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-04 — #6, 391 pts 2026-10-05 — #6, 391 pts
2026-10-032026-10-05

Redline breakdown for eK4 Blitz on 2026-10-05

AP #6 · 391 points

Lineup: Kray1120 · SOMETH1NG · TimedShip · Totoya · ganweixin98

Published
#6
391 pts
Rating
0.1990
391 pts recomputed
Depth
×0.655
APAC
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1990 × 0.655 × 3000 = 391

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 1 / 24 8 0.263 +0.62 0.324 4.1 25.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 4 0.035 +0.62 0.059 4.1 4.7
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 23 3 0.027 +0.64 0.049 4.1 3.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 23 5 0.109 +0.64 0.156 4.1 12.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 23 4 0.073 +0.64 0.111 4.1 8.8
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 23 9 0.145 +0.64 0.198 4.1 15.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 22 7 0.132 +0.08 0.137 2.7 7.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 21 16 0.255 +0.13 0.266 2.7 14.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 19 12 0.309 +0.19 0.326 2.7 17.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 20 18 0.265 +0.16 0.280 2.7 14.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 1 / 24 15 0.325 +0.51 0.374 3.8 28.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 24 11 0.140 +0.51 0.180 3.8 13.6
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 3 / 24 16 0.263 +0.51 0.312 3.8 23.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 24 15 0.175 +0.51 0.219 3.8 16.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 24 4 0.079 +0.51 0.109 3.8 8.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 1 / 24 11 0.289 +0.51 0.339 3.8 25.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 23 10 0.155 +0.11 0.163 2.6 8.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 22 13 0.170 +0.16 0.182 2.6 9.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 22 9 0.123 +0.16 0.133 2.6 6.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 21 17 0.265 +0.20 0.283 2.6 14.2
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 1 / 24 12 0.298 +0.44 0.340 3.6 24.3
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 18 / 24 1 0.009 +0.44 0.015 3.6 1.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 1 / 24 18 0.351 +0.44 0.393 3.6 28.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 8 / 24 6 0.096 +0.44 0.125 3.6 8.9
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 20 / 23 5 0.045 +0.45 0.064 3.6 4.6
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 13 / 21 7 0.108 +0.55 0.146 3.6 10.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 24 2 0.088 +0.15 0.096 2.4 4.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 22 16 0.358 +0.21 0.378 2.4 18.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 21 9 0.137 +0.25 0.155 2.4 7.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 21 4 0.078 +0.25 0.092 2.4 4.4
Total 18.212 100.0 391

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 18.212.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.