REDSEC
EMEA

EastCoastAliens

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#46 283 ptsWorld #103 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #36 for 1 snapshot Top of the region
283 303 322 342 2026-10-03 — #36, 342 pts 2026-10-03 — #39, 324 pts 2026-10-03 — #40, 321 pts 2026-10-03 — #42, 300 pts 2026-10-03 — #42, 300 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 297 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-03 — #45, 285 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-04 — #46, 283 pts 2026-10-05 — #46, 283 pts
2026-10-032026-10-05

Redline breakdown for EastCoastAliens on 2026-10-05

EU #46 · 283 points

Lineup: CiroDiMarzio · Damyantsanev · OoOXy · StemsFlash

Published
#46
283 pts
Rating
0.0981
283 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0981 × 0.962 × 3000 = 283

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 7 0.118 +0.11 0.125 8.1 29.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 21 5 0.216 +0.11 0.225 8.1 52.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 21 0 0.000 +0.11 0.000 8.1 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 19 11 0.170 +0.14 0.181 8.1 42.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 23 10 0.136 +0.57 0.181 9.2 47.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 22 3 0.075 +0.60 0.111 9.2 29.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 22 4 0.038 +0.60 0.062 9.2 16.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 22 2 0.019 +0.63 0.035 9.2 9.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 23 4 0.036 +0.09 0.039 7.7 8.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 24 2 0.053 +0.08 0.056 7.7 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 24 7 0.096 +0.08 0.101 7.7 22.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 24 2 0.053 +0.08 0.056 7.7 12.4
Total 6.051 100.0 283

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.051.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.