REDSEC
AMERICAS

Duritos

Games
30
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#24 450 ptsWorld #49 of 181 · ▼1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #17 for 1 snapshot Top of the region
242 311 381 450 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #23, 242 pts 2026-10-03 — #21, 268 pts 2026-10-03 — #21, 271 pts 2026-10-03 — #21, 274 pts 2026-10-03 — #21, 274 pts 2026-10-03 — #21, 274 pts 2026-10-03 — #18, 308 pts 2026-10-03 — #17, 310 pts 2026-10-03 — #18, 313 pts 2026-10-03 — #20, 302 pts 2026-10-03 — #22, 318 pts 2026-10-03 — #22, 318 pts 2026-10-03 — #22, 327 pts 2026-10-03 — #22, 309 pts 2026-10-03 — #22, 309 pts 2026-10-03 — #22, 309 pts 2026-10-03 — #22, 309 pts 2026-10-03 — #21, 309 pts 2026-10-03 — #22, 300 pts 2026-10-04 — #22, 300 pts 2026-10-04 — #21, 303 pts 2026-10-04 — #22, 300 pts 2026-10-04 — #24, 297 pts 2026-10-04 — #23, 303 pts 2026-10-04 — #23, 303 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #23, 300 pts 2026-10-04 — #24, 300 pts 2026-10-04 — #24, 450 pts 2026-10-04 — #24, 450 pts 2026-10-05 — #24, 450 pts
2026-10-032026-10-05

Redline breakdown for Duritos on 2026-10-05

AM #24 · 450 points

Lineup: CiscoTooSweaty · DeltaSix12 · FafaStone420 · Kid__Joe · KillerKittent1 · MicTowers

Published
#24
450 pts
Rating
0.1499
450 pts recomputed
Depth
×1.000
AMERICAS
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1499 × 1.000 × 3000 = 450

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 23 15 0.336 -0.06 0.331 3.5 35.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 23 26 0.436 -0.06 0.431 3.5 45.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 23 2 0.018 -0.06 0.017 3.5 1.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 22 5 0.047 -0.04 0.046 3.5 4.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 24 / 24 1 0.009 +0.51 0.016 4.0 1.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 24 4 0.079 +0.51 0.109 4.0 13.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 23 4 0.100 +0.53 0.136 4.0 16.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 19 4 0.096 +0.59 0.136 4.0 16.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 22 15 0.302 +0.33 0.333 3.3 33.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 19 4 0.117 +0.50 0.153 3.3 15.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 18 4 0.100 +0.52 0.135 3.3 13.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 19 9 0.202 +0.47 0.244 3.3 24.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 24 1 0.044 +0.53 0.067 3.8 7.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 14 / 24 8 0.105 +0.53 0.142 3.8 16.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 24 3 0.061 +0.53 0.089 3.8 10.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 23 7 0.127 +0.56 0.170 3.8 19.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 20 / 24 0 0.000 +1.00 0.000 3.6 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 10 / 24 3 0.070 +1.00 0.136 3.6 14.6
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 9 / 24 2 0.061 +1.00 0.123 3.6 13.2
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 18 / 24 1 0.009 +1.00 0.029 3.6 3.1
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G5 T2 ×0.50 0.884 0.75 1.500 0.497 7 / 23 4 0.100 +1.00 0.178 3.6 19.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G6 T2 ×0.50 0.884 0.75 1.500 0.497 3 / 22 3 0.160 +1.00 0.253 3.6 27.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 5 / 22 4 0.113 +0.11 0.120 2.4 8.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 2 / 21 6 0.225 +0.14 0.238 2.4 17.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 3 / 21 10 0.235 +0.14 0.248 2.4 17.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 21 7 0.108 +0.14 0.117 2.4 8.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 0.75 1.125 0.373 12 / 24 7 0.105 +0.56 0.144 2.7 11.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 0.75 1.125 0.373 2 / 24 5 0.193 +0.56 0.243 2.7 19.5
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 0.75 1.125 0.373 19 / 24 0 0.000 +0.56 0.000 2.7 0.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 0.75 1.125 0.373 4 / 22 6 0.151 +0.62 0.202 2.7 16.2
Total 13.952 100.0 450

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 13.952.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.