REDSEC
APAC

Divine Drop

Games
13
Cups
0
Trophies
0
Redline · APACBreakdown →
#39 102 ptsWorld #177 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #39 for 60 snapshots Top of the region
102.0 103.7 105.3 107.0 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 107 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-03 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-04 — #39, 102 pts 2026-10-05 — #39, 102 pts
2026-10-032026-10-05

Redline breakdown for Divine Drop on 2026-10-05

AP #39 · 102 points

Lineup: Adsfgh01 · Ajaekk_ · FuryOne · Nirvanalee · Wenk

Published
#39
102 pts
Rating
0.0516
101 pts recomputed
Depth
×0.655
APAC
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0516 × 0.655 × 3000 = 101

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 22 0 0.047 +0.15 0.053 8.5 8.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 21 1 0.010 +0.20 0.012 8.5 2.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 19 1 0.011 +0.27 0.015 8.5 2.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 20 3 0.031 +0.24 0.038 8.5 6.3
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 11 / 24 2 0.061 +0.50 0.087 8.6 14.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 14 / 24 6 0.088 +0.50 0.119 8.6 20.1
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 17 / 24 3 0.061 +0.50 0.087 8.6 14.7
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 23 / 24 0 0.000 +0.50 0.000 8.6 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 3 · G5 T2 ×0.50 0.884 0.75 1.500 0.497 22 / 23 0 0.000 +0.52 0.000 8.6 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 9 / 22 8 0.123 -0.05 0.120 5.7 13.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 11 / 22 5 0.094 -0.05 0.092 5.7 10.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 22 / 22 0 0.000 -0.05 0.000 5.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 22 3 0.075 -0.05 0.073 5.7 8.2
Total 5.782 100.0 101

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.782.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.