REDSEC
APAC

Desync

Games
10
Cups
0
Trophies
0
Redline · APACBreakdown →
#15 250 ptsWorld #115 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #15 for 60 snapshots Top of the region
250.0 253.3 256.7 260.0 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 260 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-03 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-04 — #15, 250 pts 2026-10-05 — #15, 250 pts
2026-10-032026-10-05

Redline breakdown for Desync on 2026-10-05

AP #15 · 250 points

Lineup: Fluxions- · GoldenWRLD · Jusebert · Mythyy · names_dave

Published
#15
250 pts
Rating
0.1272
250 pts recomputed
Depth
×0.655
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1272 × 0.655 × 3000 = 250

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 24 5 0.105 +0.65 0.152 11.5 34.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 1 0.070 +0.65 0.108 11.5 24.5
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 23 1 0.045 +0.68 0.077 11.5 17.4
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 23 4 0.082 +0.68 0.125 11.5 28.3
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 23 8 0.109 +0.68 0.159 11.5 36.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 23 0 0.000 +0.68 0.000 11.5 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 21 12 0.216 +0.26 0.239 7.7 36.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 20 12 0.173 +0.32 0.200 7.7 30.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 20 12 0.204 +0.32 0.232 7.7 35.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 20 4 0.041 +0.32 0.053 7.7 8.0
Total 6.401 100.0 250

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.401.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.