REDSEC
EMEA

DEATHROW

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#58 228 ptsWorld #128 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #54 for 4 snapshots Top of the region
227.0 230.3 233.7 237.0 2026-10-03 — #54, 237 pts 2026-10-03 — #55, 237 pts 2026-10-03 — #54, 237 pts 2026-10-03 — #54, 237 pts 2026-10-03 — #54, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #56, 237 pts 2026-10-03 — #56, 237 pts 2026-10-03 — #56, 237 pts 2026-10-03 — #56, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 237 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-03 — #57, 227 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-04 — #58, 228 pts 2026-10-05 — #58, 228 pts
2026-10-032026-10-05

Redline breakdown for DEATHROW on 2026-10-05

EU #58 · 228 points

Lineup: Sm0kethatstuff · mike_meyer · swissboom

Published
#58
228 pts
Rating
0.0787
227 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0787 × 0.962 × 3000 = 227

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 0.75 1.000 0.369 20 / 21 3 0.029 +0.12 0.033 8.3 7.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 0.75 1.000 0.369 20 / 20 3 0.031 +0.18 0.036 8.3 8.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 0.75 1.000 0.369 7 / 24 0 0.061 +0.04 0.063 8.3 15.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 0.75 1.000 0.369 16 / 20 1 0.051 +0.18 0.058 8.3 14.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 3 / 19 5 0.202 +0.29 0.227 7.9 51.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 11 / 19 1 0.064 +0.29 0.078 7.9 17.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 16 / 19 1 0.053 +0.29 0.066 7.9 15.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 15 / 18 0 0.044 +0.34 0.058 7.9 13.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 0.75 1.125 0.394 8 / 24 4 0.079 +0.59 0.114 8.8 29.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 0.75 1.125 0.394 23 / 24 3 0.026 +0.59 0.045 8.8 11.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 0.75 1.125 0.394 16 / 23 4 0.073 +0.63 0.110 8.8 28.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 0.75 1.125 0.394 15 / 23 0 0.036 +0.63 0.061 8.8 15.6
Total 4.451 100.0 227

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.451.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.