REDSEC
EMEA

DCBC

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#55 242 ptsWorld #121 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #49 for 2 snapshots Top of the region
228 238 248 258 2026-10-03 — #56, 228 pts 2026-10-03 — #50, 255 pts 2026-10-03 — #49, 258 pts 2026-10-03 — #49, 258 pts 2026-10-03 — #50, 258 pts 2026-10-03 — #54, 258 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 255 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-03 — #54, 244 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-04 — #55, 242 pts 2026-10-05 — #55, 242 pts
2026-10-032026-10-05

Redline breakdown for DCBC on 2026-10-05

EU #55 · 242 points

Lineup: Brandon · Chaappos · DaZtirf76 · El_CoNioo

Published
#55
242 pts
Rating
0.0841
243 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0841 × 0.962 × 3000 = 243

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 21 5 0.049 +0.17 0.056 9.6 15.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 4 0.108 +0.17 0.118 9.6 32.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 10 0.167 +0.17 0.180 9.6 49.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 20 1 0.061 +0.21 0.071 9.6 19.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 24 1 0.009 +0.55 0.017 10.8 5.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 23 3 0.073 +0.56 0.105 10.8 32.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 23 6 0.100 +0.56 0.138 10.8 43.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 9 / 20 0 0.051 +0.68 0.085 10.8 26.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 0.50 1.000 0.233 21 / 23 0 0.000 +0.03 0.000 4.6 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 0.50 1.000 0.233 8 / 23 3 0.073 +0.03 0.074 4.6 9.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 0.50 1.000 0.233 10 / 23 1 0.055 +0.03 0.056 4.6 7.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 0.50 1.000 0.233 19 / 23 0 0.000 +0.03 0.000 4.6 0.0
Total 5.118 100.0 243

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.118.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.