REDSEC
AMERICAS

Dbd New York

Games
16
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#52 228 ptsWorld #127 of 181 · new
RosterSorted by RSR · career
Redline over time 45 snapshots · peak #40 for 1 snapshot Top of the region
132 164 196 228 2026-10-03 — #40, 152 pts 2026-10-03 — #41, 154 pts 2026-10-03 — #41, 148 pts 2026-10-03 — #42, 158 pts 2026-10-03 — #42, 158 pts 2026-10-03 — #43, 153 pts 2026-10-03 — #43, 150 pts 2026-10-03 — #43, 150 pts 2026-10-03 — #44, 153 pts 2026-10-03 — #44, 153 pts 2026-10-03 — #43, 153 pts 2026-10-03 — #45, 147 pts 2026-10-04 — #45, 147 pts 2026-10-04 — #44, 147 pts 2026-10-04 — #44, 144 pts 2026-10-04 — #47, 132 pts 2026-10-04 — #47, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #54, 135 pts 2026-10-04 — #52, 228 pts 2026-10-04 — #52, 228 pts 2026-10-05 — #52, 228 pts
2026-10-032026-10-05

Redline breakdown for Dbd New York on 2026-10-05

AM #52 · 228 points

Lineup: Brooklynliger · Dellicaf · Havoc3228 · Tattoojunkie89

Published
#52
228 pts
Rating
0.0764
229 pts recomputed
Depth
×1.000
AMERICAS
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0764 × 1.000 × 3000 = 229

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 23 5 0.173 +0.20 0.189 6.3 35.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 21 1 0.078 +0.29 0.094 6.3 17.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 21 0 0.049 +0.29 0.061 6.3 11.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 21 2 0.020 +0.29 0.026 6.3 4.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 24 2 0.061 +0.55 0.090 7.1 19.1
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 24 0 0.044 +0.55 0.067 7.1 14.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 23 2 0.055 +0.56 0.082 7.1 17.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 19 0 0.000 +0.64 0.000 7.1 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 22 5 0.085 +0.37 0.106 6.0 19.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 19 1 0.096 +0.54 0.131 6.0 23.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 18 2 0.067 +0.57 0.098 6.0 17.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 19 1 0.064 +0.52 0.091 6.0 16.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 22 1 0.047 +0.09 0.050 5.7 8.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 22 2 0.066 +0.09 0.070 5.7 11.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 0 0.000 +0.09 0.000 5.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 22 3 0.066 +0.09 0.070 5.7 11.9
Total 7.819 100.0 229

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.819.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.