EMEA
Dayilar
- Games
- 15
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #23 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Dayilar on 2026-10-05
EU #31 · 369 pointsLineup: BunnyFPS · Leru · LojistikFPS_YT · VueLynx
Published
#31
369 pts
Rating
0.1275
368 pts recomputed
Depth
×0.962
EMEA
Counting
15
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1275 × 0.962 × 3000 = 368
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 24 / 24 | 4 | 0.035 | +1.00 | 0.081 | 9.0 | 21.2 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 24 / 24 | 2 | 0.018 | +1.00 | 0.048 | 9.0 | 12.6 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 22 / 24 | 3 | 0.026 | +1.00 | 0.065 | 9.0 | 17.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 21 | 5 | 0.098 | +0.10 | 0.104 | 6.0 | 18.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 20 | 6 | 0.102 | +0.16 | 0.112 | 6.0 | 19.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 24 | 5 | 0.079 | +0.02 | 0.080 | 6.0 | 13.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 20 | 7 | 0.214 | +0.16 | 0.228 | 6.0 | 39.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 4 / 24 | 6 | 0.140 | +0.53 | 0.182 | 6.8 | 35.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 11 / 23 | 7 | 0.109 | +0.54 | 0.147 | 6.8 | 28.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 17 / 23 | 12 | 0.145 | +0.54 | 0.189 | 6.8 | 37.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 16 / 20 | 3 | 0.071 | +0.66 | 0.110 | 6.8 | 21.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 3 / 18 | 14 | 0.311 | +0.17 | 0.327 | 5.4 | 51.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 18 | 6 | 0.122 | +0.17 | 0.133 | 5.4 | 20.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 11 / 16 | 5 | 0.122 | +0.16 | 0.133 | 5.4 | 20.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 16 | 0 | 0.061 | +0.16 | 0.068 | 5.4 | 10.7 |
| Total | 8.169 | 100.0 | 368 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 8.169.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.