REDSEC
EMEA

Dayilar

Games
15
Cups
0
Trophies
0
Redline · EMEABreakdown →
#31 369 ptsWorld #69 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #23 for 1 snapshot Top of the region
369 405 441 477 2026-10-03 — #24, 462 pts 2026-10-03 — #23, 477 pts 2026-10-03 — #24, 462 pts 2026-10-03 — #24, 462 pts 2026-10-03 — #26, 435 pts 2026-10-03 — #30, 408 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 390 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-03 — #30, 374 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-04 — #31, 369 pts 2026-10-05 — #31, 369 pts
2026-10-032026-10-05

Redline breakdown for Dayilar on 2026-10-05

EU #31 · 369 points

Lineup: BunnyFPS · Leru · LojistikFPS_YT · VueLynx

Published
#31
369 pts
Rating
0.1275
368 pts recomputed
Depth
×0.962
EMEA
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1275 × 0.962 × 3000 = 368

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 4 0.035 +1.00 0.081 9.0 21.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 2 0.018 +1.00 0.048 9.0 12.6
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 24 3 0.026 +1.00 0.065 9.0 17.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 5 0.098 +0.10 0.104 6.0 18.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 20 6 0.102 +0.16 0.112 6.0 19.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 24 5 0.079 +0.02 0.080 6.0 13.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 20 7 0.214 +0.16 0.228 6.0 39.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 4 / 24 6 0.140 +0.53 0.182 6.8 35.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 23 7 0.109 +0.54 0.147 6.8 28.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 23 12 0.145 +0.54 0.189 6.8 37.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 20 3 0.071 +0.66 0.110 6.8 21.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 18 14 0.311 +0.17 0.327 5.4 51.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 18 6 0.122 +0.17 0.133 5.4 20.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 16 5 0.122 +0.16 0.133 5.4 20.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 16 0 0.061 +0.16 0.068 5.4 10.7
Total 8.169 100.0 368

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.169.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.