REDSEC
EMEA

Darkones2026

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#75 107 ptsWorld #175 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #71 for 5 snapshots Top of the region
106.0 107.7 109.3 111.0 2026-10-03 — #71, 111 pts 2026-10-03 — #71, 111 pts 2026-10-03 — #71, 111 pts 2026-10-03 — #71, 111 pts 2026-10-03 — #71, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 111 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-03 — #74, 106 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-04 — #75, 107 pts 2026-10-05 — #75, 107 pts
2026-10-032026-10-05

Redline breakdown for Darkones2026 on 2026-10-05

EU #75 · 107 points

Lineup: Crimson · Gamboss27 · Ismailovic · Ramahanetsa · RiskyMist · itsmeAFK8290 · zoundz777

Published
#75
107 pts
Rating
0.0368
106 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0368 × 0.962 × 3000 = 106

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 21 0 0.039 +0.19 0.046 9.5 12.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 0 0.049 +0.19 0.057 9.5 15.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 21 0 0.000 +0.19 0.000 9.5 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 20 0 0.000 +0.24 0.000 9.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 23 0 0.000 +0.11 0.000 9.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 24 0 0.044 +0.10 0.048 9.0 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 24 3 0.026 +0.10 0.029 9.0 7.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 24 0 0.035 +0.10 0.038 9.0 10.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 18 0 0.056 +0.22 0.065 6.4 12.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 16 / 18 1 0.056 +0.22 0.065 6.4 12.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 14 / 16 0 0.049 +0.22 0.058 6.4 10.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 11 / 16 0 0.061 +0.22 0.071 6.4 13.2
Total 5.162 100.0 106

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.162.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.