REDSEC
AMERICAS

Dangers

Games
7
Cups
0
Trophies
0
Redline · AmericasBreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for Dangers on 2026-10-05

AM not ranked

Lineup: AstroBM · naxzyoso · pLnitrox

Published
—
not ranked
Rating
0.0867
260 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
7
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0867 × 1.000 × 3000 = 260

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 19 / 21 0 0.000 +0.12 0.000 13.6 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 12 / 21 7 0.118 +0.12 0.125 13.6 50.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 17 / 22 4 0.075 +0.08 0.080 13.6 32.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 5 / 20 10 0.184 +0.07 0.189 13.6 77.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 0.75 1.125 0.394 10 / 24 7 0.105 +0.56 0.144 15.3 66.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 0.75 1.125 0.394 21 / 24 4 0.035 +0.56 0.056 15.3 25.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 0.75 1.125 0.394 23 / 24 1 0.009 +0.56 0.017 15.3 7.8
Total 2.580 100.0 260

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 2.580.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.