AMERICAS
Coyote mentality
- Games
- 7
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for Coyote mentality on 2026-10-05
AM not rankedLineup: Deicon__ · Rosudo · el wicho · tomsalchichon
Published
—
not ranked
Rating
0.0646
194 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0646 × 1.000 × 3000 = 194
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 23 | 4 | 0.082 | -0.02 | 0.081 | 13.6 | 32.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 19 / 23 | 3 | 0.027 | -0.02 | 0.027 | 13.6 | 10.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 4 / 23 | 8 | 0.164 | -0.02 | 0.162 | 13.6 | 65.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 22 | 6 | 0.132 | +0.01 | 0.133 | 13.6 | 53.9 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 24 | 1 | 0.009 | +0.55 | 0.017 | 15.3 | 7.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 21 / 24 | 1 | 0.009 | +0.55 | 0.017 | 15.3 | 7.7 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 23 / 23 | 2 | 0.018 | +0.57 | 0.032 | 15.3 | 14.7 |
| Total | 3.631 | 100.0 | 194 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.631.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.