REDSEC
EMEA

Console BOTS

Games
14
Cups
0
Trophies
0
Redline · EMEABreakdown →
#25 453 ptsWorld #48 of 181 · ▼3
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #23 for 4 snapshots Top of the region
451 459 466 474 2026-10-03 — #23, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #23, 471 pts 2026-10-03 — #23, 474 pts 2026-10-03 — #23, 471 pts 2026-10-03 — #25, 471 pts 2026-10-03 — #25, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 471 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-03 — #24, 451 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-04 — #25, 453 pts 2026-10-05 — #25, 453 pts
2026-10-032026-10-05

Redline breakdown for Console BOTS on 2026-10-05

EU #25 · 453 points

Lineup: Norwegianlegend8 · ScarRed05 · TheAkittaja · xRanjito

Published
#25
453 pts
Rating
0.1569
453 pts recomputed
Depth
×0.962
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1569 × 0.962 × 3000 = 453

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 0 0.000 +1.00 0.000 8.6 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 8 / 23 8 0.118 +1.00 0.202 8.6 49.9
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 23 1 0.045 +1.00 0.098 8.6 24.4
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 21 / 23 4 0.036 +1.00 0.083 8.6 20.6
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 23 8 0.109 +1.00 0.190 8.6 47.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 18 / 21 6 0.059 +1.00 0.119 8.6 29.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 23 10 0.218 +0.06 0.223 5.7 36.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 24 12 0.193 +0.05 0.197 5.7 32.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 24 6 0.096 +0.05 0.099 5.7 16.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 24 11 0.158 +0.05 0.162 5.7 26.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 24 6 0.053 +0.42 0.072 6.4 13.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 1 / 24 16 0.333 +0.42 0.374 6.4 69.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 2 / 24 14 0.272 +0.42 0.312 6.4 57.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 5 / 24 6 0.123 +0.42 0.153 6.4 28.4
Total 8.164 100.0 453

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.164.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.