REDSEC
AMERICAS

CompOrderGamers

Games
8
Cups
0
Trophies
0
Redline · AmericasBreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for CompOrderGamers on 2026-10-05

AM not ranked

Lineup: COG-BloodAx · COG-Jackal · COG-LadyMordSith · COG-ZIGZAGSMOKER · KillFnordx

Published
—
not ranked
Rating
0.0612
184 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0612 × 1.000 × 3000 = 184

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 5 0.085 +0.18 0.095 13.2 37.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 22 1 0.009 +0.18 0.012 13.2 4.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 22 0 0.047 +0.18 0.054 13.2 21.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 22 4 0.075 +0.18 0.085 13.2 33.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 13 / 22 0 0.038 +0.16 0.043 11.8 15.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 21 4 0.078 +0.19 0.089 11.8 31.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 21 1 0.049 +0.19 0.057 11.8 20.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 21 0 0.049 +0.19 0.057 11.8 20.1
Total 3.738 100.0 184

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.738.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.