REDSEC
AMERICAS

Click Clack Gang

Games
12
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#57 186 ptsWorld #148 of 181 · new
RosterSorted by RSR · career
Redline over time 46 snapshots · peak #47 for 6 snapshots Top of the region
93 124 155 186 2026-10-03 — #50, 93 pts 2026-10-03 — #51, 93 pts 2026-10-03 — #51, 94 pts 2026-10-03 — #47, 105 pts 2026-10-03 — #47, 114 pts 2026-10-03 — #47, 114 pts 2026-10-03 — #47, 117 pts 2026-10-03 — #47, 117 pts 2026-10-03 — #47, 117 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #48, 114 pts 2026-10-03 — #49, 114 pts 2026-10-04 — #49, 114 pts 2026-10-04 — #49, 114 pts 2026-10-04 — #49, 114 pts 2026-10-04 — #49, 114 pts 2026-10-04 — #49, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #56, 114 pts 2026-10-04 — #57, 186 pts 2026-10-04 — #57, 186 pts 2026-10-05 — #57, 186 pts
2026-10-032026-10-05

Redline breakdown for Click Clack Gang on 2026-10-05

AM #57 · 186 points

Lineup: Beezo · GrandPooba93 · MoneyAK90 · Rendezvroom

Published
#57
186 pts
Rating
0.0619
186 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0619 × 1.000 × 3000 = 186

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 22 2 0.019 +0.18 0.022 9.5 6.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 7 0.104 +0.18 0.115 9.5 32.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 22 4 0.104 +0.18 0.115 9.5 32.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 22 0 0.047 +0.18 0.054 9.5 15.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 23 0 0.036 +0.23 0.044 9.0 12.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 24 2 0.053 +0.20 0.061 9.0 16.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 24 2 0.053 +0.20 0.061 9.0 16.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 24 2 0.053 +0.20 0.061 9.0 16.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 21 / 22 0 0.000 +0.16 0.000 6.4 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 7 / 21 1 0.078 +0.19 0.089 6.4 17.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 21 4 0.078 +0.19 0.089 6.4 17.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 18 / 21 1 0.010 +0.19 0.012 6.4 2.4
Total 5.162 100.0 186

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.162.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.