REDSEC
EMEA

Bunch of Burgers

Games
13
Cups
0
Trophies
0
Redline · EMEABreakdown →
#21 485 ptsWorld #42 of 181 · ▼3
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #19 for 1 snapshot Top of the region
485 492 500 507 2026-10-03 — #20, 504 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 504 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #19, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #21, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 507 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-03 — #20, 486 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-04 — #21, 485 pts 2026-10-05 — #21, 485 pts
2026-10-032026-10-05

Redline breakdown for Bunch of Burgers on 2026-10-05

EU #21 · 485 points

Lineup: Boyceyy · D3 AZIAN · Ofemz · Validatedcuh

Published
#21
485 pts
Rating
0.1684
486 pts recomputed
Depth
×0.962
EMEA
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1684 × 0.962 × 3000 = 486

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 0 0.035 +1.00 0.081 9.4 21.9
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 23 12 0.155 +1.00 0.246 9.4 66.7
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 7 / 23 4 0.100 +1.00 0.178 9.4 48.1
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 23 7 0.064 +1.00 0.127 9.4 34.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 23 5 0.045 +1.00 0.098 9.4 26.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 19 4 0.096 +0.24 0.110 6.2 19.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 19 10 0.255 +0.24 0.277 6.2 50.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 19 8 0.128 +0.24 0.145 6.2 26.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 18 6 0.122 +0.28 0.142 6.2 25.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 3 / 24 14 0.246 +0.42 0.284 7.0 57.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 9 / 24 9 0.123 +0.42 0.153 7.0 31.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 7 0.061 +0.42 0.082 7.0 16.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 2 / 24 13 0.263 +0.42 0.303 7.0 61.4
Total 7.464 100.0 486

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.464.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.