EMEA
BH3 ESPORT
- Games
- 7
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for BH3 ESPORT on 2026-10-05
EU not rankedLineup: BH3 AshKa · BH3 RedN · BH3 Yoda · BH3Michel · NarKo Bulbi
Published
—
not ranked
Rating
0.0624
180 pts if it were ranked
Depth
×0.962
EMEA
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0624 × 0.962 × 3000 = 180
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 24 | 3 | 0.061 | -0.00 | 0.061 | 16.3 | 28.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 24 | 2 | 0.088 | -0.00 | 0.088 | 16.3 | 41.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 23 | 0 | 0.045 | +0.04 | 0.047 | 16.3 | 22.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 21 | 0 | 0.000 | +0.10 | 0.000 | 16.3 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 5 / 22 | 2 | 0.094 | +0.07 | 0.098 | 11.6 | 32.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 16 / 22 | 2 | 0.057 | +0.13 | 0.062 | 11.6 | 20.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 5 / 22 | 2 | 0.094 | +0.13 | 0.102 | 11.6 | 34.1 |
| Total | 2.861 | 100.0 | 180 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 2.861.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.