REDSEC
EMEA

BehindTheMusgo

Games
12
Cups
0
Trophies
0
Redline · EMEABreakdown →
#27 444 ptsWorld #53 of 181 · ▼2
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #24 for 1 snapshot Top of the region
444 451 458 465 2026-10-03 — #25, 459 pts 2026-10-03 — #25, 462 pts 2026-10-03 — #25, 462 pts 2026-10-03 — #25, 462 pts 2026-10-03 — #24, 462 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 465 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-03 — #26, 445 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-04 — #27, 444 pts 2026-10-05 — #27, 444 pts
2026-10-032026-10-05

Redline breakdown for BehindTheMusgo on 2026-10-05

EU #27 · 444 points

Lineup: MAANJOPA · Mercyves · NordicStorm_192 · RipLizz

Published
#27
444 pts
Rating
0.1540
444 pts recomputed
Depth
×0.962
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1540 × 0.962 × 3000 = 444

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 24 / 24 0 0.000 +0.91 0.000 10.3 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 14 / 24 11 0.132 +0.91 0.209 10.3 62.3
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 22 0 0.000 +0.98 0.000 10.3 0.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 22 2 0.019 +0.98 0.050 10.3 14.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 23 25 0.382 +0.01 0.383 6.9 76.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 24 7 0.061 +0.00 0.062 6.9 12.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 23 21 0.282 +0.04 0.285 6.9 56.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 23 15 0.264 +0.04 0.267 6.9 53.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 12 / 21 6 0.108 +0.55 0.147 7.8 32.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 10 / 21 15 0.196 +0.55 0.246 7.8 55.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 10 / 21 8 0.127 +0.55 0.169 7.8 37.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 8 / 21 10 0.147 +0.57 0.193 7.8 43.2
Total 6.409 100.0 444

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.409.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.