REDSEC
APAC

BB

Games
12
Cups
0
Trophies
0
Redline · APACBreakdown →
#37 110 ptsWorld #173 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #37 for 60 snapshots Top of the region
110.0 111.7 113.3 115.0 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 115 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-03 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-04 — #37, 110 pts 2026-10-05 — #37, 110 pts
2026-10-032026-10-05

Redline breakdown for BB on 2026-10-05

AP #37 · 110 points

Lineup: FuryOne · KDBB · MCBB · Samboosting · star-lyb · yuxiaoyx

Published
#37
110 pts
Rating
0.0557
110 pts recomputed
Depth
×0.655
APAC
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0557 × 0.655 × 3000 = 110

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 21 0 0.000 +0.30 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 20 0 0.000 +0.36 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 20 0 0.071 +0.36 0.091 8.8 15.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 20 0 0.000 +0.36 0.000 8.8 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 23 7 0.100 +0.18 0.111 8.3 18.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 22 4 0.075 +0.23 0.088 8.3 14.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 22 5 0.047 +0.23 0.056 8.3 9.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 21 8 0.078 +0.27 0.093 8.3 15.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 22 7 0.132 -0.05 0.129 7.9 20.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 22 0 0.000 -0.05 0.000 7.9 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 13 / 22 5 0.085 -0.05 0.082 7.9 12.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 22 3 0.028 -0.05 0.027 7.9 4.2
Total 5.604 100.0 110

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.604.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.