REDSEC
APAC

BattleFriends

Games
11
Cups
0
Trophies
0
Redline · APACBreakdown →
#34 124 ptsWorld #171 of 181 · new
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #34 for 60 snapshots Top of the region
124.0 125.7 127.3 129.0 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 129 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-03 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-04 — #34, 124 pts 2026-10-05 — #34, 124 pts
2026-10-032026-10-05

Redline breakdown for BattleFriends on 2026-10-05

AP #34 · 124 points

Lineup: AndrewTopGun · NOBLEINFINITUS · Neikolov · professorchaos

Published
#34
124 pts
Rating
0.0630
124 pts recomputed
Depth
×0.655
APAC
Counting
11
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0630 × 0.655 × 3000 = 124

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 22 0 0.000 +0.15 0.000 9.6 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 21 0 0.049 +0.20 0.057 9.6 10.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 20 0 0.041 +0.24 0.049 9.6 9.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 22 0 0.038 +0.13 0.042 9.1 7.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 22 0 0.075 +0.13 0.082 9.1 14.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 21 0 0.098 +0.16 0.108 9.1 19.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 21 0 0.137 +0.16 0.149 9.1 26.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 22 0 0.038 -0.05 0.036 8.6 6.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 0 0.038 -0.05 0.036 8.6 6.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 22 2 0.094 -0.05 0.091 8.6 15.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 22 0 0.047 -0.05 0.045 8.6 7.7
Total 5.111 100.0 124

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.111.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.