REDSEC
APAC

bangarang

Games
18
Cups
0
Trophies
0
Redline · APACBreakdown →
#29 183 ptsWorld #149 of 181 · ▼4
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #29 for 60 snapshots Top of the region
183.0 185.7 188.3 191.0 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 191 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-03 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-04 — #29, 183 pts 2026-10-05 — #29, 183 pts
2026-10-032026-10-05

Redline breakdown for bangarang on 2026-10-05

AP #29 · 183 points

Lineup: KiLi · Mazeppa · Symbiotic · Trickyhunter

Published
#29
183 pts
Rating
0.0925
182 pts recomputed
Depth
×0.655
APAC
Counting
18
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0925 × 0.655 × 3000 = 182

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 22 0 0.000 +0.13 0.000 5.0 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 21 7 0.118 +0.18 0.130 5.0 12.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 19 7 0.128 +0.25 0.145 5.0 14.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 20 3 0.102 +0.22 0.116 5.0 11.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 15 / 24 6 0.088 +0.56 0.123 7.1 17.3
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 24 0 0.000 +0.56 0.000 7.1 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 13 / 24 4 0.070 +0.56 0.102 7.1 14.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 6 0.053 +0.56 0.079 7.1 11.1
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 3 / 24 15 0.254 +0.56 0.308 7.1 43.2
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 4 0.035 +0.56 0.056 7.1 7.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 23 13 0.164 +0.17 0.176 4.8 16.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 22 0 0.038 +0.21 0.045 4.8 4.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 22 10 0.142 +0.21 0.157 4.8 14.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 21 1 0.010 +0.25 0.013 4.8 1.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 24 0 0.000 +0.20 0.000 4.5 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 7 0.104 +0.26 0.120 4.5 10.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 21 2 0.020 +0.31 0.026 4.5 2.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 21 0 0.000 +0.31 0.000 4.5 0.0
Total 9.802 100.0 182

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 9.802.
  • Points: % × credited × 0.655 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.