APAC
Banana
- Games
- 11
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #31 for 60 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Banana on 2026-10-05
AP #31 · 167 pointsLineup: Artzie · KoG · RFinnz · Reruzensky · slovith
Published
#31
167 pts
Rating
0.0849
167 pts recomputed
Depth
×0.655
APAC
Counting
11
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0849 × 0.655 × 3000 = 167
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 18 / 24 | 5 | 0.044 | +0.56 | 0.068 | 10.8 | 14.4 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 23 / 24 | 0 | 0.000 | +0.56 | 0.000 | 10.8 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 2 / 24 | 3 | 0.175 | +0.56 | 0.224 | 10.8 | 47.3 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 14 / 24 | 2 | 0.053 | +0.56 | 0.079 | 10.8 | 16.8 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 19 / 24 | 1 | 0.009 | +0.56 | 0.017 | 10.8 | 3.6 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 9 / 24 | 5 | 0.088 | +0.56 | 0.123 | 10.8 | 26.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 22 | 3 | 0.075 | +0.12 | 0.082 | 7.2 | 11.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 22 | 3 | 0.094 | +0.12 | 0.101 | 7.2 | 14.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 21 | 7 | 0.118 | +0.15 | 0.128 | 7.2 | 18.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 21 | 6 | 0.098 | +0.15 | 0.107 | 7.2 | 15.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 24 | 0 | 0.000 | +0.20 | 0.000 | 6.8 | 0.0 |
| Total | 6.507 | 100.0 | 167 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0959. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 6.507.
- Points: % × credited × 0.655 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.