EMEA
Armija Bosna
- Games
- 19
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #56 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Armija Bosna on 2026-10-05
EU #63 · 214 pointsLineup: Belaj_Adnan · Celex1 · Glogovac · Jazzex3 · Nero
Published
#63
214 pts
Rating
0.0738
213 pts recomputed
Depth
×0.962
EMEA
Counting
19
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0738 × 0.962 × 3000 = 213
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 13 / 21 | 1 | 0.049 | +0.12 | 0.054 | 5.4 | 8.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 20 / 21 | 1 | 0.010 | +0.12 | 0.011 | 5.4 | 1.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 21 | 5 | 0.098 | +0.12 | 0.105 | 5.4 | 16.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 23 | 0 | 0.045 | +0.03 | 0.047 | 5.1 | 6.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 23 | 2 | 0.064 | +0.03 | 0.065 | 5.1 | 9.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 23 | 4 | 0.082 | +0.03 | 0.083 | 5.1 | 12.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 23 | 6 | 0.100 | +0.03 | 0.102 | 5.1 | 14.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 23 / 24 | 2 | 0.018 | +0.46 | 0.028 | 5.7 | 4.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 16 / 24 | 4 | 0.070 | +0.46 | 0.095 | 5.7 | 15.7 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 12 / 24 | 0 | 0.044 | +0.46 | 0.063 | 5.7 | 10.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 10 / 24 | 0 | 0.044 | +0.46 | 0.063 | 5.7 | 10.3 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 17 / 23 | 7 | 0.100 | +0.15 | 0.109 | 4.8 | 15.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 20 / 22 | 2 | 0.019 | +0.20 | 0.023 | 4.8 | 3.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 22 | 10 | 0.189 | +0.20 | 0.205 | 4.8 | 28.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 11 / 21 | 1 | 0.059 | +0.23 | 0.069 | 4.8 | 9.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 14 / 21 | 0 | 0.039 | +0.55 | 0.061 | 5.4 | 9.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 13 / 21 | 1 | 0.049 | +0.55 | 0.074 | 5.4 | 11.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 8 / 19 | 1 | 0.064 | +0.55 | 0.093 | 5.4 | 14.5 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 13 / 19 | 0 | 0.043 | +0.55 | 0.066 | 5.4 | 10.2 |
| Total | 9.200 | 100.0 | 213 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.200.
- Points: % × credited × 0.962 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.