AMERICAS
Apex Gaming
- Games
- 12
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
46 snapshots · peak #49 for 1 snapshot
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Apex Gaming on 2026-10-05
AM #61 · 156 pointsLineup: Alrecker · Boomer_556_ · MAS_XTINCTION · Sil3nt_Screams24 · caz401k
Published
#61
156 pts
Rating
0.0520
156 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0520 × 1.000 × 3000 = 156
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 23 | 6 | 0.091 | -0.02 | 0.090 | 8.8 | 23.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 23 | 0 | 0.064 | -0.02 | 0.063 | 8.8 | 16.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 22 / 23 | 0 | 0.000 | -0.02 | 0.000 | 8.8 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 22 | 1 | 0.047 | +0.01 | 0.048 | 8.8 | 12.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 21 | 7 | 0.118 | +0.14 | 0.126 | 8.3 | 31.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 15 / 21 | 2 | 0.059 | +0.14 | 0.065 | 8.3 | 16.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 22 | 1 | 0.047 | +0.10 | 0.051 | 8.3 | 12.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 20 | 0 | 0.051 | +0.09 | 0.055 | 8.3 | 13.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 20 / 22 | 1 | 0.009 | +0.10 | 0.011 | 7.9 | 2.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 22 | 1 | 0.009 | +0.10 | 0.011 | 7.9 | 2.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 11 / 22 | 1 | 0.057 | +0.10 | 0.061 | 7.9 | 14.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 14 / 22 | 0 | 0.038 | +0.10 | 0.041 | 7.9 | 9.7 |
| Total | 5.604 | 100.0 | 156 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 5.604.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.