REDSEC
AMERICAS

Apex Gaming

Games
12
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#61 156 ptsWorld #165 of 181 · new
RosterSorted by RSR · career
Redline over time 46 snapshots · peak #49 for 1 snapshot Top of the region
92 113 135 156 2026-10-03 — #49, 98 pts 2026-10-03 — #50, 99 pts 2026-10-03 — #50, 100 pts 2026-10-03 — #52, 92 pts 2026-10-03 — #52, 99 pts 2026-10-03 — #52, 99 pts 2026-10-03 — #52, 102 pts 2026-10-03 — #52, 99 pts 2026-10-03 — #52, 99 pts 2026-10-03 — #53, 99 pts 2026-10-03 — #53, 99 pts 2026-10-03 — #53, 99 pts 2026-10-03 — #54, 99 pts 2026-10-04 — #54, 99 pts 2026-10-04 — #54, 99 pts 2026-10-04 — #54, 99 pts 2026-10-04 — #54, 99 pts 2026-10-04 — #54, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 99 pts 2026-10-04 — #61, 156 pts 2026-10-04 — #61, 156 pts 2026-10-05 — #61, 156 pts
2026-10-032026-10-05

Redline breakdown for Apex Gaming on 2026-10-05

AM #61 · 156 points

Lineup: Alrecker · Boomer_556_ · MAS_XTINCTION · Sil3nt_Screams24 · caz401k

Published
#61
156 pts
Rating
0.0520
156 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0520 × 1.000 × 3000 = 156

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 23 6 0.091 -0.02 0.090 8.8 23.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 23 0 0.064 -0.02 0.063 8.8 16.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 23 0 0.000 -0.02 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 1 0.047 +0.01 0.048 8.8 12.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 21 7 0.118 +0.14 0.126 8.3 31.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 21 2 0.059 +0.14 0.065 8.3 16.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 22 1 0.047 +0.10 0.051 8.3 12.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 20 0 0.051 +0.09 0.055 8.3 13.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 1 0.009 +0.10 0.011 7.9 2.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 18 / 22 1 0.009 +0.10 0.011 7.9 2.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 22 1 0.057 +0.10 0.061 7.9 14.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 0 0.038 +0.10 0.041 7.9 9.7
Total 5.604 100.0 156

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.604.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.