AMERICAS
Amigos do Odemar
- Games
- 20
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline over time
60 snapshots · peak #31 for 2 snapshots
Top of the region
2026-10-032026-10-05
2026-10-032026-10-05
Redline breakdown for Amigos do Odemar on 2026-10-05
AM #37 · 327 pointsLineup: HgR_HRM · Rusticow · lucasbrian23 · maraconha · zOio
Published
#37
327 pts
Rating
0.1090
327 pts recomputed
Depth
×1.000
AMERICAS
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1090 × 1.000 × 3000 = 327
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 23 | 2 | 0.064 | +0.18 | 0.072 | 5.0 | 10.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 21 | 0 | 0.039 | +0.27 | 0.049 | 5.0 | 7.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 21 | 10 | 0.235 | +0.27 | 0.259 | 5.0 | 38.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 21 | 1 | 0.088 | +0.27 | 0.104 | 5.0 | 15.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 22 / 24 | 2 | 0.018 | +0.44 | 0.027 | 5.6 | 4.6 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 5 / 24 | 17 | 0.219 | +0.44 | 0.259 | 5.6 | 43.3 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 11 / 24 | 5 | 0.088 | +0.44 | 0.114 | 5.6 | 19.2 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 19 / 23 | 1 | 0.009 | +0.46 | 0.016 | 5.6 | 2.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 13 / 22 | 0 | 0.038 | +0.35 | 0.050 | 4.7 | 7.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 19 | 6 | 0.117 | +0.52 | 0.155 | 4.7 | 21.8 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 10 / 18 | 1 | 0.067 | +0.55 | 0.097 | 4.7 | 13.6 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 19 | 8 | 0.160 | +0.50 | 0.201 | 4.7 | 28.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 19 / 24 | 0 | 0.000 | +0.72 | 0.000 | 5.3 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 17 / 24 | 0 | 0.035 | +0.72 | 0.064 | 5.3 | 10.2 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 15 / 24 | 9 | 0.114 | +0.72 | 0.169 | 5.3 | 26.8 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 6 / 23 | 1 | 0.073 | +0.76 | 0.119 | 5.3 | 19.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 24 | 7 | 0.105 | +0.31 | 0.125 | 4.5 | 16.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 23 | 1 | 0.009 | +0.36 | 0.014 | 4.5 | 1.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 4 / 22 | 3 | 0.123 | +0.37 | 0.149 | 4.5 | 19.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 22 | 8 | 0.123 | +0.37 | 0.149 | 4.5 | 19.9 |
| Total | 9.919 | 100.0 | 327 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.919.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.