REDSEC
AMERICAS

Amigos do Odemar

Games
20
Cups
0
Trophies
0
Redline · AmericasBreakdown →
#37 327 ptsWorld #87 of 181 · ▼1
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #31 for 2 snapshots Top of the region
158 214 271 327 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 159 pts 2026-10-03 — #36, 162 pts 2026-10-03 — #35, 162 pts 2026-10-03 — #36, 162 pts 2026-10-03 — #36, 162 pts 2026-10-03 — #35, 162 pts 2026-10-03 — #36, 162 pts 2026-10-03 — #37, 158 pts 2026-10-03 — #38, 159 pts 2026-10-03 — #37, 183 pts 2026-10-03 — #37, 199 pts 2026-10-03 — #37, 199 pts 2026-10-03 — #37, 204 pts 2026-10-03 — #37, 204 pts 2026-10-03 — #38, 189 pts 2026-10-03 — #34, 222 pts 2026-10-03 — #34, 222 pts 2026-10-03 — #34, 219 pts 2026-10-03 — #31, 219 pts 2026-10-04 — #31, 219 pts 2026-10-04 — #37, 204 pts 2026-10-04 — #34, 204 pts 2026-10-04 — #34, 204 pts 2026-10-04 — #34, 204 pts 2026-10-04 — #39, 204 pts 2026-10-04 — #39, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #40, 204 pts 2026-10-04 — #39, 204 pts 2026-10-04 — #37, 327 pts 2026-10-04 — #37, 327 pts 2026-10-05 — #37, 327 pts
2026-10-032026-10-05

Redline breakdown for Amigos do Odemar on 2026-10-05

AM #37 · 327 points

Lineup: HgR_HRM · Rusticow · lucasbrian23 · maraconha · zOio

Published
#37
327 pts
Rating
0.1090
327 pts recomputed
Depth
×1.000
AMERICAS
Counting
20
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1090 × 1.000 × 3000 = 327

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 23 2 0.064 +0.18 0.072 5.0 10.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 21 0 0.039 +0.27 0.049 5.0 7.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 10 0.235 +0.27 0.259 5.0 38.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 21 1 0.088 +0.27 0.104 5.0 15.5
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 24 2 0.018 +0.44 0.027 5.6 4.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 5 / 24 17 0.219 +0.44 0.259 5.6 43.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 24 5 0.088 +0.44 0.114 5.6 19.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 23 1 0.009 +0.46 0.016 5.6 2.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 22 0 0.038 +0.35 0.050 4.7 7.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 19 6 0.117 +0.52 0.155 4.7 21.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 18 1 0.067 +0.55 0.097 4.7 13.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 19 8 0.160 +0.50 0.201 4.7 28.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 0 0.000 +0.72 0.000 5.3 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 17 / 24 0 0.035 +0.72 0.064 5.3 10.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 24 9 0.114 +0.72 0.169 5.3 26.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 23 1 0.073 +0.76 0.119 5.3 19.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 24 7 0.105 +0.31 0.125 4.5 16.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 23 1 0.009 +0.36 0.014 4.5 1.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 22 3 0.123 +0.37 0.149 4.5 19.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 22 8 0.123 +0.37 0.149 4.5 19.9
Total 9.919 100.0 327

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 9.919.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.