REDSEC
EMEA

4Samuraj

Games
16
Cups
0
Trophies
0
Redline · EMEABreakdown →
#22 476 ptsWorld #45 of 181 · ▼3
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #21 for 23 snapshots Top of the region
474 481 488 495 2026-10-03 — #22, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #23, 495 pts 2026-10-03 — #22, 495 pts 2026-10-03 — #22, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 495 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-03 — #21, 474 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-04 — #22, 476 pts 2026-10-05 — #22, 476 pts
2026-10-032026-10-05

Redline breakdown for 4Samuraj on 2026-10-05

EU #22 · 476 points

Lineup: DevilRuffy · X7Samuraj_TTV · ZynoXz- · rShxdow-

Published
#22
476 pts
Rating
0.1648
476 pts recomputed
Depth
×0.962
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1648 × 0.962 × 3000 = 476

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 20 / 24 7 0.061 +1.00 0.123 7.7 27.5
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 20 / 23 10 0.091 +1.00 0.166 7.7 37.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 18 / 23 8 0.073 +1.00 0.140 7.7 31.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 23 6 0.091 +1.00 0.166 7.7 37.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 17 / 23 6 0.091 +1.00 0.166 7.7 37.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 14 / 21 1 0.049 +1.00 0.104 7.7 23.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 24 16 0.333 -0.05 0.329 5.2 49.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 24 12 0.140 -0.05 0.137 5.2 20.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 2 / 23 16 0.300 -0.00 0.300 5.2 44.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 21 5 0.088 +0.05 0.091 5.2 13.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 17 / 24 10 0.123 +0.55 0.164 5.8 27.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 5 / 24 5 0.114 +0.55 0.153 5.8 25.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 23 4 0.082 +0.59 0.118 5.8 19.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 6 / 23 8 0.136 +0.59 0.183 5.8 30.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 18 8 0.167 +0.15 0.178 4.9 25.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 18 9 0.178 +0.15 0.189 4.9 26.7
Total 9.048 100.0 476

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0978. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 9.048.
  • Points: % × credited × 0.962 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.