AMERICAS
1010Squad
- Games
- 7
- Cups
- 0
- Trophies
- 0
RosterSorted by RSR · career
Redline breakdown for 1010Squad on 2026-10-05
AM not rankedLineup: DeputyDong1888 · Howl · anxn · snow
Published
—
not ranked
Rating
0.0839
252 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0839 × 1.000 × 3000 = 252
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 22 | 1 | 0.057 | +0.08 | 0.060 | 13.6 | 24.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 17 / 22 | 0 | 0.038 | +0.08 | 0.040 | 13.6 | 16.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 22 | 14 | 0.179 | +0.08 | 0.186 | 13.6 | 75.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 3 / 22 | 13 | 0.255 | +0.08 | 0.262 | 13.6 | 106.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 23 / 24 | 0 | 0.000 | +0.59 | 0.000 | 15.3 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 23 / 24 | 3 | 0.026 | +0.59 | 0.045 | 15.3 | 20.6 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 24 / 24 | 1 | 0.009 | +0.59 | 0.018 | 15.3 | 8.1 |
| Total | 3.260 | 100.0 | 252 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0935. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.260.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.