Everything on rdsc.gg
REDSEC covers competitive Battlefield REDSEC. You get every Cash Cup result, a power ranking for each region, and stats for every player we have a game line for.
Getting around
The six icons in the header open News, Schedule, Events, Rankings, Teams and Stats. Type in the search box to find a squad, player or event; it suggests matches as you type. The ◐ button switches between the light and dark themes.
Spoilers
We show results by default. If you haven’t watched a cup yet, press the spoiler switch in the header. Black bars then cover scores, placements, winners and standout numbers. Dates, fixtures and squad names stay readable.
Lift the bars when you’re ready. Click any bar to open its row, or press Reveal all above a table. Your browser remembers what you’ve opened, so a result you’ve seen stays open on your next visit. Events that finished more than 30 days ago open by default. None of this goes to our server.
Home
The home page counts down to the next cup and lists the ones after it. Below the countdown you’ll find the latest news, the most recent results, the standout player from the last cup, and the top ten of the power ranking for the world and for each region.
Schedule
Schedule lists cup days with the next one first. Filter it by region, or show played days alone. Each upcoming cup shows its prize pool, when signups close, how many squads have signed up and how many of them are ranked. Each played day shows its top three and their scores.
Events
Events lists every cup with its organizer, region, tier, start date and status. Open a cup to see more.
Before a cup starts, its page shows:
- signups against the places on offer, with a link to enter on Battlefy and the closing time
- the ranked squads that have entered, in ranking order, and the other squads below them
We read the organizer’s signup sheet once an hour, and the page tells you when we last checked.
After a cup finishes, its page shows:
- the winner, runner-up and third, with points and kills
- each round (Round 1, Round 2, Final) with its squad count and how many went out
- the day in numbers: squads, players, games and prize pool
- standouts: the top fragger across the event and the best single game
A round page gives you each lobby’s table. Pick All lobbies to rank every squad in the round on points, with each lobby’s top and median score beside it. That tells you which lobby was the hardest.
Lobbies and matches
A lobby page holds the score matrix: each squad’s placement and kills in each game, with the map for each game. A panel under it lists the scoring rule that produced the points, who supplied the data, and any corrections with a date and reason.
Open a match for its scoreboard and awards: most kills, most damage, most assists, most revives, most headshots, and the squad with the most kills.
While a match day is running, its points table updates live. Competitors stream their own POVs on qualifying days, and the page lists whoever is live on Twitch.
Rankings
The power ranking rates each squad against its own region, then pools every region into a world table. A squad needs ten games in the last twelve months before it gets a rating. That means reaching at least the second round of a cup.
The rating weighs:
- the share of the available points a squad took in each game
- the event tier: Cash Cups count; partner cups count at under a third of that weight
- age: a result loses half its weight every 90 days
- roster continuity
- the stage: a final counts for more than an opening round
- the strength of the lobby the result came from
We publish ratings as points on a fixed 3000 scale. A squad that won every game it played would score 3000. Regional leaders sit between about 800 and 1300. The world table adjusts for field size, so topping a region of 46 squads counts for less than topping a region of 93.
Teams
Teams lists every squad by region. A squad page shows:
- regional rank and points
- wins, top-ten finishes and kills per game
- average finish, plus spread: low spread means a squad lands in the same spot each game, high spread means it wins or dies early
- a chart of every placement, and one for kills and damage
- recent form: the last twenty finishes
- conversion: how often the squad reaches the top ten, turns that into a top five, then into a win
- the roster, and each result, with partner cups listed apart
Players
A player page leads with Impact. It indexes kills, damage and revives per game against the field, where 100 is the median player. Carry compares a player’s Impact with the teammates they played beside. Below that you get bars for kills, damage and accuracy against the field, kills by game, career totals, and a log of each game.
Stats
Leaderboards rank players with four or more sourced games. Sort by kills per game, damage per game, accuracy, assists, revives or headshots. Hover a column name for its definition.
How the numbers work
We store one fact per squad per game: where it placed, with its kills. The site computes points from the scoring rule each time you load a page, so fixing a wrong result means editing one row. Each lobby page prints its rule. Cash Cups pay 1 point per kill, plus placement points from 22 for a win down to 4 for 13th to 17th, and nothing below 17th.
Legacy events
Cups from before the Cash Cup circuit, like the RallyCry and Fireteam partner cups, carry a Legacy tag. Their records stop at the final leaderboard, so their pages show one table.
Everything else
- News carries reports and notes like this one.
- Brand, linked in the footer, has the logo and social cover to download for your own content.
REDSEC is independent. EA and Battlefield Studios don’t run, endorse or sponsor it.